v1.6.0 Released
Update
- add
Monitor.buffer
to access the buffer pointer directly.
Bug Fix
- fix GetPixels() bug #27.
Example
using UnityEngine;
using System;
using System.Runtime.InteropServices;
public class BufferExample : MonoBehaviour
{
[SerializeField]
uDesktopDuplication.Texture uddTexture;
Texture2D texture_;
Color32[] pixels_;
GCHandle handle_;
IntPtr ptr_ = IntPtr.Zero;
[DllImport("msvcrt.dll", CallingConvention = CallingConvention.Cdecl, SetLastError = false)]
public static extern IntPtr memcpy(IntPtr dest, IntPtr src, int count);
void Start()
{
if (!uddTexture) return;
uddTexture.monitor.useGetPixels = true;
UpdateTexture();
}
void OnDestroy()
{
if (ptr_ != IntPtr.Zero) {
handle_.Free();
}
}
void Update()
{
if (!uddTexture) return;
if (uddTexture.monitor.width != texture_.width ||
uddTexture.monitor.height != texture_.height) {
UpdateTexture();
}
CopyTexture();
}
void UpdateTexture()
{
var width = uddTexture.monitor.width;
var height = uddTexture.monitor.height;
// TextureFormat.BGRA32 should be set but it causes an error now.
texture_ = new Texture2D(width, height, TextureFormat.RGBA32, false);
texture_.filterMode = FilterMode.Bilinear;
pixels_ = texture_.GetPixels32();
handle_ = GCHandle.Alloc(pixels_, GCHandleType.Pinned);
ptr_ = handle_.AddrOfPinnedObject();
GetComponent<Renderer>().material.mainTexture = texture_;
}
void CopyTexture()
{
var buffer = uddTexture.monitor.buffer;
if (buffer == IntPtr.Zero) return;
var width = uddTexture.monitor.width;
var height = uddTexture.monitor.height;
memcpy(ptr_, buffer, width * height * sizeof(Byte) * 4);
texture_.SetPixels32(pixels_);
texture_.Apply();
}
}
The texture of the right-side plane is updated by copying the buffer directly with memcpy()
from the left-side one.