Releases: hammertater/treechop
Releases · hammertater/treechop
0.19.1
0.18.8
- Various visual fixes
0.19.0: Merge pull request #253 from hammertater/1.20.1
- Added console commands treechop:chop and treechop:fell
- Added datapack support (see wiki)
- Minor optimizations and changes to tree block breaking
- Fixed compatibility issues with Majrusz's Enchantments, Spectrum, and others
- Fixed rendering issues
- (Forge) Fixed missing textures with Physics Mod and others
0.18.7b: Merge pull request #253 from hammertater/1.20.1
- Fix crash with Create/Flywheel (revert /data fix)
0.18.7a: Merge pull request #253 from hammertater/1.20.1
- Fix occasional crash
- Fix config-related error
- Add thwack configuration to API
0.18.7
- Added a thwack
- Fixed flickering
- Fixed invisible blocks when using Cobblemon
- Fixed conflict with Twilight Forest's giant pickaxe
- Fixed chopped log visuals not updating when using /data commands
- Various minor improvements
0.18.6
- Significantly optimized tree detection
- Added compatibility with Apotheosis chainsaw enchantment
- Fixed tree blocks not showing with Jade
- (Via configs) Fixed Biomes o' Plenty's palm tree leaving floating leaves
0.18.5
- Fixed occasional crashes
- Fixed Jade compatibility
- Fixed floating leaves for Regions Unexplored's brimwood trees (via config/treechop-common.toml defaults)
- "problematicLeavesTrees" (set in config/treechop-common.toml) now break persistent blocks
- Expanded API
0.18.4
- Fixed conflicts with AOE tools from various mods
0.18.3
- Fixed conflicts with MultiMine
- Fixed shroomlights etc. being mistaken for leaves
- Added configurable detection of modded trees, fixing many cases of floating leaves
- Added API support for different tree shapes
- In configs, allow blocks and items to be specified using regular expressions
- Allow leaves to be detected more than 7 blocks away
- Various optimizations and fixes