GZDOOM(arm64), soft stencil shadow on D3/Q4/Prey
glKarin
released this
12 Jul 05:41
·
354 commits
to master
since this release
1.1.0harmattan52 (2024-07-11)
- Add soft stencil shadow support(cvar harm_r_stencilShadowSoft) with OpenGLES3.1+ in DOOM3/Quake4/Prey(2006).
- Optimize soft shadow shader with shadow mapping in DOOM3/Quake4/Prey(2006).
- Support r_showSurfaceInfo debug render on multi-threading in DOOM3/Quake4/Prey(2006), need to set cvar
harm_r_renderToolsMultithread
to 1 to enable debug render on multi-threading manually. - Add GLES3.2 renderer support in Quake2(using +set vid_renderer gles3 for GLES3.2, +set vid_renderer gl1 for GLES1.1).
- Add GZDOOM support on arm64, game data directory named
gzdoom
. More view in GZDOOM.