Skip to content

GZDOOM(arm64), soft stencil shadow on D3/Q4/Prey

Compare
Choose a tag to compare
@glKarin glKarin released this 12 Jul 05:41
· 354 commits to master since this release

1.1.0harmattan52 (2024-07-11)

  • Add soft stencil shadow support(cvar harm_r_stencilShadowSoft) with OpenGLES3.1+ in DOOM3/Quake4/Prey(2006).
  • Optimize soft shadow shader with shadow mapping in DOOM3/Quake4/Prey(2006).
  • Support r_showSurfaceInfo debug render on multi-threading in DOOM3/Quake4/Prey(2006), need to set cvar harm_r_renderToolsMultithread to 1 to enable debug render on multi-threading manually.
  • Add GLES3.2 renderer support in Quake2(using +set vid_renderer gles3 for GLES3.2, +set vid_renderer gl1 for GLES1.1).
  • Add GZDOOM support on arm64, game data directory named gzdoom. More view in GZDOOM.