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Revert using a separate draw thread #4656
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bd75180
Revert using a separate draw thread
andydotxyz f823c08
Don't run animations on another thread - tick them before each frame …
andydotxyz 009fc83
Rename the runOnDraw to be more accurate
andydotxyz d8f5039
Add missed doc
andydotxyz 3723d6e
Check the tests dont overlap
andydotxyz c890d2e
Remove unneded code left from merge
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Original file line number | Diff line number | Diff line change |
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@@ -17,7 +17,6 @@ func (d *gLDriver) initGLFW() { | |
} | ||
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initCursors() | ||
d.startDrawThread() | ||
}) | ||
} | ||
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||
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Is this a TODO for an upcoming PR or should it be removed?
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Yes it is part of the future refactoring. Lots more to be done as mentioned above and in the other tickets.
There are 3 different ways to queue onto what is essentially the same thread but I didn't want to rip out too much code until the direction is established :)
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Cool. Just wanted to check. Still approved from my end :)