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* add Prospector's Drill * add missing file * update assets * Range Gauge
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79
apps/frontend/src/app/Data/Weapons/Bow/RangeGauge/index.tsx
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import { allElementKeys, type WeaponKey } from '@genshin-optimizer/consts' | ||
import { allStats } from '@genshin-optimizer/gi-stats' | ||
import { objKeyMap, range } from '@genshin-optimizer/util' | ||
import { input } from '../../../../Formula' | ||
import { lookup, naught, prod, subscript } from '../../../../Formula/utils' | ||
import { cond, st, stg, trans } from '../../../SheetUtil' | ||
import type { IWeaponSheet } from '../../IWeaponSheet' | ||
import { dataObjForWeaponSheet } from '../../util' | ||
import WeaponSheet, { headerTemplate } from '../../WeaponSheet' | ||
|
||
const key: WeaponKey = 'RangeGauge' | ||
const data_gen = allStats.weapon.data[key] | ||
const [, trm] = trans('weapon', key) | ||
|
||
const atk_arr = [-1, 0.03, 0.04, 0.05, 0.06, 0.07] | ||
const all_ele_dmg_arr = [-1, 0.07, 0.085, 0.1, 0.115, 0.13] | ||
|
||
const [condSymbolsConsumedPath, condMarksConsumed] = cond(key, 'marksConsumed') | ||
const marksConsumedArr = range(1, 3) | ||
const atk_ = lookup( | ||
condMarksConsumed, | ||
objKeyMap(marksConsumedArr, (symbol) => | ||
prod(symbol, subscript(input.weapon.refinement, atk_arr, { unit: '%' })) | ||
), | ||
naught | ||
) | ||
const ele_dmg_ = lookup( | ||
condMarksConsumed, | ||
objKeyMap(marksConsumedArr, (symbol) => | ||
prod( | ||
symbol, | ||
subscript(input.weapon.refinement, all_ele_dmg_arr, { unit: '%' }) | ||
) | ||
), | ||
naught | ||
) | ||
const all_ele_dmg_ = objKeyMap( | ||
allElementKeys.map((ele) => `${ele}_dmg_`), | ||
() => ({ ...ele_dmg_ }) | ||
) | ||
|
||
const data = dataObjForWeaponSheet(key, data_gen, { | ||
premod: { | ||
atk_, | ||
...all_ele_dmg_, | ||
}, | ||
}) | ||
|
||
const sheet: IWeaponSheet = { | ||
document: [ | ||
{ | ||
value: condMarksConsumed, | ||
path: condSymbolsConsumedPath, | ||
teamBuff: true, | ||
header: headerTemplate(key, st('stacks')), | ||
name: trm('condName'), | ||
states: objKeyMap(marksConsumedArr, (mark) => ({ | ||
name: `${mark}`, | ||
fields: [ | ||
{ | ||
node: atk_, | ||
}, | ||
...Object.values(all_ele_dmg_).map((node) => ({ node })), | ||
{ | ||
text: stg('duration'), | ||
value: 10, | ||
unit: 's', | ||
}, | ||
{ | ||
text: stg('cd'), | ||
value: 15, | ||
unit: 's', | ||
}, | ||
], | ||
})), | ||
}, | ||
], | ||
} | ||
export default new WeaponSheet(key, sheet, data_gen, data) |
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79 changes: 79 additions & 0 deletions
79
apps/frontend/src/app/Data/Weapons/Polearm/ProspectorsDrill/index.tsx
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@@ -0,0 +1,79 @@ | ||
import { allElementKeys, type WeaponKey } from '@genshin-optimizer/consts' | ||
import { allStats } from '@genshin-optimizer/gi-stats' | ||
import { objKeyMap, range } from '@genshin-optimizer/util' | ||
import { input } from '../../../../Formula' | ||
import { lookup, naught, prod, subscript } from '../../../../Formula/utils' | ||
import { cond, st, stg, trans } from '../../../SheetUtil' | ||
import type { IWeaponSheet } from '../../IWeaponSheet' | ||
import { dataObjForWeaponSheet } from '../../util' | ||
import WeaponSheet, { headerTemplate } from '../../WeaponSheet' | ||
|
||
const key: WeaponKey = 'ProspectorsDrill' | ||
const data_gen = allStats.weapon.data[key] | ||
const [, trm] = trans('weapon', key) | ||
|
||
const atk_arr = [-1, 0.03, 0.04, 0.05, 0.06, 0.07] | ||
const all_ele_dmg_arr = [-1, 0.07, 0.085, 0.1, 0.115, 0.13] | ||
|
||
const [condSymbolsConsumedPath, condMarksConsumed] = cond(key, 'marksConsumed') | ||
const marksConsumedArr = range(1, 3) | ||
const atk_ = lookup( | ||
condMarksConsumed, | ||
objKeyMap(marksConsumedArr, (symbol) => | ||
prod(symbol, subscript(input.weapon.refinement, atk_arr, { unit: '%' })) | ||
), | ||
naught | ||
) | ||
const ele_dmg_ = lookup( | ||
condMarksConsumed, | ||
objKeyMap(marksConsumedArr, (symbol) => | ||
prod( | ||
symbol, | ||
subscript(input.weapon.refinement, all_ele_dmg_arr, { unit: '%' }) | ||
) | ||
), | ||
naught | ||
) | ||
const all_ele_dmg_ = objKeyMap( | ||
allElementKeys.map((ele) => `${ele}_dmg_`), | ||
() => ({ ...ele_dmg_ }) | ||
) | ||
|
||
const data = dataObjForWeaponSheet(key, data_gen, { | ||
premod: { | ||
atk_, | ||
...all_ele_dmg_, | ||
}, | ||
}) | ||
|
||
const sheet: IWeaponSheet = { | ||
document: [ | ||
{ | ||
value: condMarksConsumed, | ||
path: condSymbolsConsumedPath, | ||
teamBuff: true, | ||
header: headerTemplate(key, st('stacks')), | ||
name: trm('condName'), | ||
states: objKeyMap(marksConsumedArr, (mark) => ({ | ||
name: `${mark}`, | ||
fields: [ | ||
{ | ||
node: atk_, | ||
}, | ||
...Object.values(all_ele_dmg_).map((node) => ({ node })), | ||
{ | ||
text: stg('duration'), | ||
value: 10, | ||
unit: 's', | ||
}, | ||
{ | ||
text: stg('cd'), | ||
value: 15, | ||
unit: 's', | ||
}, | ||
], | ||
})), | ||
}, | ||
], | ||
} | ||
export default new WeaponSheet(key, sheet, data_gen, data) |
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// This is a generated index file. | ||
import awakenIcon from './UI_EquipIcon_Pole_Mechanic_Awaken.png' | ||
import icon from './UI_EquipIcon_Pole_Mechanic.png' | ||
|
||
const data = { | ||
awakenIcon, | ||
icon, | ||
} as const | ||
export default data |
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// This is a generated index file. | ||
import awakenIcon from './UI_EquipIcon_Bow_Mechanic_Awaken.png' | ||
import icon from './UI_EquipIcon_Bow_Mechanic.png' | ||
|
||
const data = { | ||
awakenIcon, | ||
icon, | ||
} as const | ||
export default data |
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libs/gi-localization/assets/locales/en/weapon_ProspectorsDrill.json
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{ | ||
"condName": "Marks of Unity consumed" | ||
} |
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libs/gi-localization/assets/locales/en/weapon_RangeGauge.json
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{ | ||
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} |
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{ | ||
"weaponType": "bow", | ||
"rarity": 4, | ||
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libs/gi-stats/Data/Weapons/Polearm/ProspectorsDrill/data.json
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{ | ||
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"rarity": 4, | ||
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{ | ||
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} |