Woof! 10.3.0
github-actions
released this
23 Sep 05:41
·
1563 commits
to master
since this release
New Features and Improvements
- Add new steam dirs for Unity IWAD and Final Doom.
- Add optional BLOCKMAP bug fix by Terry Hearst. Add a "compatibility breaking" menu category for this and "Pistol Starts".
- Implement player view/weapon bobbing (off, full, 75%).
- Complete "missed backside" emulation and disable it by default.
- Avoid demo lump name collisions (e.g.
MAP01.lmp
). - Add rudimentary support for "REKKR: Sunken Land" (rename IWAD extension to
.wad
), fixes unwanted colored blood. - Add reverb/chorus settings for Native MIDI.
- Let exit lines blink on the Automap as well if "blinking keyed doors" are enabled.
- Add smooth texture and flat scrolling.
- Synchronize animated flats.
- Remove the "STS" prefix from the Level Stats widget.
Bug Fixes
- Skip response file in
M_CheckCommandLine()
, fixes network games initiated from the setup tool. - Fixes for netgame demos and automap (fix playback skipping and progress bar for netgame demos, fix angles and interpolate other player arrows in automap, allow restart level/demo in deathmatch).
- Try loading a song again if SDL_Mixer couldn't detect it, fixes playback of some obscure MP3 files.
- Fix binding the mouse wheel to any action, excluding movement (forward/backward, turning and strafe).
- Fix Windows native MIDI level transitions (by @ceski-1).
- Remove SDL version check for Windows 11 "freezing" issue.
- Fix printing of timing demo results.
- Fix an issue with caching zero-sized lumps.
- Fix blood color setting (resp. unsetting) in DEH.
- Fix brightmap of the COMPUTE1 texture (by @JNechaevsky).
Miscellaneous
- The code base has been made compatible with Clang 15 and now requires a C99 capable compiler.