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Woof! 10.3.0

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@github-actions github-actions released this 23 Sep 05:41
· 1563 commits to master since this release

New Features and Improvements

  • Add new steam dirs for Unity IWAD and Final Doom.
  • Add optional BLOCKMAP bug fix by Terry Hearst. Add a "compatibility breaking" menu category for this and "Pistol Starts".
  • Implement player view/weapon bobbing (off, full, 75%).
  • Complete "missed backside" emulation and disable it by default.
  • Avoid demo lump name collisions (e.g. MAP01.lmp).
  • Add rudimentary support for "REKKR: Sunken Land" (rename IWAD extension to .wad), fixes unwanted colored blood.
  • Add reverb/chorus settings for Native MIDI.
  • Let exit lines blink on the Automap as well if "blinking keyed doors" are enabled.
  • Add smooth texture and flat scrolling.
  • Synchronize animated flats.
  • Remove the "STS" prefix from the Level Stats widget.

Bug Fixes

  • Skip response file in M_CheckCommandLine(), fixes network games initiated from the setup tool.
  • Fixes for netgame demos and automap (fix playback skipping and progress bar for netgame demos, fix angles and interpolate other player arrows in automap, allow restart level/demo in deathmatch).
  • Try loading a song again if SDL_Mixer couldn't detect it, fixes playback of some obscure MP3 files.
  • Fix binding the mouse wheel to any action, excluding movement (forward/backward, turning and strafe).
  • Fix Windows native MIDI level transitions (by @ceski-1).
  • Remove SDL version check for Windows 11 "freezing" issue.
  • Fix printing of timing demo results.
  • Fix an issue with caching zero-sized lumps.
  • Fix blood color setting (resp. unsetting) in DEH.
  • Fix brightmap of the COMPUTE1 texture (by @JNechaevsky).

Miscellaneous

  • The code base has been made compatible with Clang 15 and now requires a C99 capable compiler.