Woof! 10.2.0
github-actions
released this
11 Aug 19:52
·
1621 commits
to master
since this release
New Features and Improvements
- Continue demo recording: Start the game with
-playdemo demo1 -record demo2
or-recordfromto demo1 demo2
(also works in multiplayer). - Join demo key that allows to start recording a demo from anywhere while the demo is playing (also works in multiplayer).
- Looking up/down with gamepad (padlook key).
- Add a FluidSynth gain setting to config. It allows to manually adjust the volume for "quiet" soundfonts.
- Replace the "Enable translucency" option with "Enable predefined translucency". Turn off translucency for things that were defined in Boom/MBF, but don't change the translucency defined in PWAD/Dehacked.
- The cosmetic recoil option works with some MBF21 codepointers. All weapons in Vesper.wad now have recoil.
- Implement NOTARGET cheat.
- Always display level title in automap overlay mode.
- Print complevel in console when loading level.
-skipsec
takes negative numbers to skip from the end of the demo instead of from the start.- Restart level/demo key also restarts demo playback.
Bug Fixes
- Fix of hanging decoration disappearing (FW.wad MAP02).
- Compatibility for non-Latin paths in environment variables on Windows (e.g. DOOMWADDIR).
- Fix misplaced level stats text on Boom HUD.
- "Pain/pickup/powerup flashes" option also affect invulnerability.
- Enable colored blood in strict mode, but don't change vanilla monsters. Fixes colored blood in Judgement.wad
- Don't allow strafe and turn at the same time with gamepad (prevent easy SR50).
- Fix suppress savegame in
G_ReadDemoTiccmd()
. - Fix restart demo recording after death in single player.
- "Demo recording" message did not appear after restarting level.
- Fix a crash when loading a saved game with the automap open.
- Fix forced savegame load.
- Properly update status bar every tick (MAYhem19.wad, Avactor.wad).
- Allow adding
*.zip
files from DOOMWADDIR and other standard paths. - Remove beta assets, add UMAPDEF for BETALEVL.WAD.
- Reset weapon bobbing interpolation when changing screen size/automap leaving.