Fix potential overflow in FixedDiv, re-add gcc asm implementation #1832
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If the first argument of
FixedDiv
isINT_MIN
its overflow check is effectively bypassed becauseabs(INT_MIN)==INT_MIN
. This is the only possible explanation I can see for #1816, even though neither @rfomin nor myself have been able to reproduce this crash.Using an unsigned comparison here fixes the problem and seems like it shouldn't affect demo compatibility - this bug has never been reported in game (see discussion here) so it seems impossible to get
INT_MIN
as either arg in the course of normal play or else someone would have noticed by now. Modern ports technically already broke compatibility here anyway - in vanilla an overflow will result in a crash, while an implementation using an int64 divide will silently return an incorrect truncated result instead.