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* update CHANGELOG.md * Spelling * Update CHANGELOG.md --------- Co-authored-by: ceski <[email protected]> Co-authored-by: Fabian Greffrath <[email protected]>
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**New Features and Improvements** | ||
* Add percentage settings for weapon and view bobbing (sliders in the Weapons menu). | ||
* Increase main thread priority when window is visible and focused. | ||
* Bring back "Emulate Intercepts Overflow" option to the "Doom Compatibility" menu. | ||
* Apply free look toggle to current input type only. Rename `input_mouselook` to `input_freelook` in config. | ||
* Add `shorttics` config item. | ||
* "Back" key/button also works in the main menu. | ||
* Restore vanilla "Read This!" screens. | ||
* Redo translucency options. | ||
- Rename "Enable Translucency" to "Sprite Translucency". | ||
- Instantly enable/disable translucency for things. | ||
* Show preview of currently selected crosshair in the menu. | ||
* "Run" key/button no longer affects gamepad turn speed. | ||
* Change automap "Flashing Keyed Doors" to "Color Keyed Doors" with "Off", "On", and "Flashing" options. | ||
* Remove conditional disabling of HUD menu items. | ||
* Rename "Forward Sensitivity" to "Move Sensitivity". | ||
* Use `M_OPTTTL` patch for "Options" menu title. | ||
* In deathmatch show "Frags" widget instead of "Level Stats". | ||
* Do not reset chosen player view across levels in multiplayer demo playback spy mode. | ||
* Add "Fast Line-of-Sight Calculation" option, a faster blockmap-based algorithm from Doom 1.2 (also Heretic). | ||
* Add "Invulnerability Effect" option to override the MBF "sky fix", and provide a "Gray" colormap that is easier on the eyes. | ||
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**Bug Fixes** | ||
* Fix framerate limiter in capped mode. | ||
* Remove SDL renderer option from the config due to poor frame times with Direct3D11. The renderer can still be changed with the `SDL_RENDER_DRIVER` environment variable (works with any SDL2 application). | ||
* Fix HOM line appearing when using various non-standard FOV and resolution values. | ||
* Fix mouse controls in menu on macOS. | ||
* Restore original fix for "garbage lines at the top of weapon sprites". This will help for weapons "wobble" issue. | ||
* Fix status bar height calculation endianess issue. | ||
* Prevent on-death-action reloads from activating specials (thanks @JNechaevsky). | ||
* Fix `HOM` cheat crash. | ||
* Fix drawing "unlimited" thermo values (mouse sensitivity). | ||
* Fix translucent columns drawing. | ||
* Fix `ENDOOM` crash. | ||
* Fix main menu item hilighting for e.g. `hr2final.wad`. | ||
* Fix bottom-aligned widgets being drawn one pixel too high. | ||
* Fix mis-colored blood voxels after invulnarability. | ||
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**Miscellaneous** | ||
* Limit auto aspect ratio to 21:9. | ||
* Apply deadzone to gamepad for strict mode check. | ||
* Prevent turning on first tic of an SR50. | ||
* Render linedef texture instead of sky if flat is missing. | ||
* Make light levels independent of screen size. | ||
* Fix menu tab centering. |