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update CHANGELOG.md (#1591)
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rfomin authored Mar 15, 2024
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Showing 1 changed file with 17 additions and 7 deletions.
24 changes: 17 additions & 7 deletions CHANGELOG.md
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**New Features and Improvements**
* Add "Fast Line-of-Sight Calculation" option, a faster blockmap-based algorithm from Doom 1.2 (also Heretic).
* Add "Invulnerability Effect" option to override the MBF "sky fix", and provide a "Gray" colormap that is easier on the eyes.
* Add "Crossfade" and "Fizzle" screen wipe options.
* Improve simultaneous mouse and gamepad input.
* Don't apply threshold to raw mouse input. Fix "sluggish" mouse movement at high frame rates.
* Display "off" when mouse acceleration is disabled.
* Add support for the `DBIGFONT' lump. Improve large font menus in some PWADs (Eviternity I-II, Dimension of the Boomed).
* "-complevel" parameter takes precedence over the `COMPLVL` lump.
* Draw the IDRATE widget exclusively.
* Do not increase the default gain of the FluidSynth MIDI player to avoid distortion. This can be set using the `mus_gain` config parameter.
* Open menu with mouse click during demo playback.
* Disable "Classic BFG" in strict mode.
* Print warning instead of error out with empty PWAD (fix NULL.WAD in eternal.zip).

**Bug Fixes**
* Apply deadzone to gamepad for strict mode check.
* Prevent turning on first tic of an SR50.
* Render linedef texture instead of sky if flat is missing.
* Make light levels independent of screen size.
* Fix menu tab centering.
* Fix "Monsters can see through walls" bug with "Fast Line-of-Sight Calculation" option enabled. Taken from ZDoom.
* Revert changes to mouse look calculations (fix "garbage" pixels on some sprites).
* Print date and time in the Load/Save Game menus in the current locale.
* Fix initialisation with invalid `video_display` setting (thanks to @joanbm).
* Using "-strict" always disables related menu items.
* Fix "Invulnerability Effect" option affecting beta light amplifier.

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