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**New Features and Improvements** | ||
* Add "Fast Line-of-Sight Calculation" option, a faster blockmap-based algorithm from Doom 1.2 (also Heretic). | ||
* Add "Invulnerability Effect" option to override the MBF "sky fix", and provide a "Gray" colormap that is easier on the eyes. | ||
* Add "Crossfade" and "Fizzle" screen wipe options. | ||
* Improve simultaneous mouse and gamepad input. | ||
* Don't apply threshold to raw mouse input. Fix "sluggish" mouse movement at high frame rates. | ||
* Display "off" when mouse acceleration is disabled. | ||
* Add support for the `DBIGFONT' lump. Improve large font menus in some PWADs (Eviternity I-II, Dimension of the Boomed). | ||
* "-complevel" parameter takes precedence over the `COMPLVL` lump. | ||
* Draw the IDRATE widget exclusively. | ||
* Do not increase the default gain of the FluidSynth MIDI player to avoid distortion. This can be set using the `mus_gain` config parameter. | ||
* Open menu with mouse click during demo playback. | ||
* Disable "Classic BFG" in strict mode. | ||
* Print warning instead of error out with empty PWAD (fix NULL.WAD in eternal.zip). | ||
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**Bug Fixes** | ||
* Apply deadzone to gamepad for strict mode check. | ||
* Prevent turning on first tic of an SR50. | ||
* Render linedef texture instead of sky if flat is missing. | ||
* Make light levels independent of screen size. | ||
* Fix menu tab centering. | ||
* Fix "Monsters can see through walls" bug with "Fast Line-of-Sight Calculation" option enabled. Taken from ZDoom. | ||
* Revert changes to mouse look calculations (fix "garbage" pixels on some sprites). | ||
* Print date and time in the Load/Save Game menus in the current locale. | ||
* Fix initialisation with invalid `video_display` setting (thanks to @joanbm). | ||
* Using "-strict" always disables related menu items. | ||
* Fix "Invulnerability Effect" option affecting beta light amplifier. |