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Woof! 2.0.0
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fabiangreffrath committed Jul 3, 2020
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4 changes: 2 additions & 2 deletions CMakeLists.txt
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Expand Up @@ -7,7 +7,7 @@ set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
# 3.12 is needed for modern FindPython.
cmake_minimum_required(VERSION 3.12)
project("Woof"
VERSION 1.2.2
VERSION 2.0.0
DESCRIPTION "Woof! is a continuation of Lee Killough's Doom source port MBF targeted at modern systems."
HOMEPAGE_URL "https://github.com/fabiangreffrath/woof"
LANGUAGES C)
Expand All @@ -23,7 +23,7 @@ set(PROJECT_COPYRIGHT "Copyright (C) 1993-2020")
set(PROJECT_LICENSE "GNU General Public License, version 2")
set(PROJECT_STRING "${PROJECT_NAME} ${PROJECT_VERSION}")
set(PROJECT_TARNAME "woof")
set(PROJECT_VERSION_RC "1,2,2,0")
set(PROJECT_VERSION_RC "2,0,0,0")

# Toggle-able defines added at compile-time.
option("${PROJECT_NAME}_INSTRUMENTED" "Enable memory allocation statistics" OFF)
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3 changes: 3 additions & 0 deletions README.md
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Expand Up @@ -34,6 +34,7 @@ The following code changes have been introduced in Woof! relative to MBF or WinM
* The code has been made 64-bit compatible.
* The code has been ported to SDL-2, the game scene is now rendered to screen using hardware acceleration (if available).
* The build system has been ported to CMake with support for building on Linux and Windows, using either MSVC or MinGW and the latter either in a cross-compiling or a native MSYS2 environment (@AlexMax).
* Support for rendering with uncapped frame rate and frame interpolation has been added (since Woof! 2.0.0).
* Fullscreen mode can be toggled in the General menu section or by pressing <kbd>Alt</kbd>+<kbd>Enter</kbd>, and it is now saved in the config file.
* The complete SDL input and event handling system has been overhauled based on code from Chocolate Doom 3.0 (mouse acceleration is disabled since Woof! 1.1.0).
* The search path for IWADs has been adapted to modern requirements, taking the install locations for common download packages into account.
Expand Down Expand Up @@ -155,6 +156,8 @@ Much like a native Windows build, you do not need to download any dependencies.
Bug-fix release, fixing drag-n-drop for IWAD files and endianess for extended nodes.
* 1.2.2 (Jun 09, 2020)
Minor release, adding support for tall patches and sprites.
* 2.0.0 (Jul 03, 2020)
Major release, introducing rendering with uncapped frame rate and frame interpolation.

# Contact

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