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Fix Vuforia Dataset Loading #16

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12 changes: 10 additions & 2 deletions unity/Cube/Assets/Scripts/Editor/XCodePostBuild.cs
Original file line number Diff line number Diff line change
Expand Up @@ -68,6 +68,7 @@ public static class XcodePostBuild
private static string ClassesProjectPath = "UnityExport/Classes";
private static string LibrariesProjectPath = "UnityExport/Libraries";
private static string DataProjectPath = "UnityExport/Data";
private static string VuforiaDataProjectPath = "UnityExport/Vuforia";

/// <summary>
/// Path, relative to the root directory of the Xcode project, to put information about generated Unity output.
Expand Down Expand Up @@ -145,11 +146,18 @@ private static void UpdateUnityProjectFiles(string pathToBuiltProject)
Path.Combine(XcodeProjectRoot, LibrariesProjectPath),
LibrariesProjectPath);

// Add UnityExport/Data
var targetGuid = pbx.TargetGuidByName(XcodeProjectName);

// Add UnityExport/Data
var fileGuid = pbx.AddFolderReference(Path.Combine(pathToBuiltProject, "Data"), DataProjectPath);
pbx.AddFileToBuild(targetGuid, fileGuid);
pbx.AddFileToBuild(targetGuid, fileGuid);

// Add UnityExport/Vuforia dir(if exists)
var vuforiaDataDir = Path.Combine(pathToBuiltProject, "Data/Raw/Vuforia");
if (Directory.Exists(vuforiaDataDir)){ //check if vuforia exists in the data folder.
pbx.AddFileToBuild(targetGuid, pbx.AddFolderReference(vuforiaDataDir, VuforiaDataProjectPath));
}

pbx.WriteToFile(pbxPath);
}

Expand Down