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# Instructions | ||
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For a game of [Dungeons & Dragons][dnd], each player starts by generating a character they can play with. | ||
This character has, among other things, six abilities; strength, dexterity, constitution, intelligence, wisdom and charisma. | ||
These six abilities have scores that are determined randomly. | ||
You do this by rolling four 6-sided dice and record the sum of the largest three dice. | ||
You do this six times, once for each ability. | ||
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Your character's initial hitpoints are 10 + your character's constitution modifier. | ||
You find your character's constitution modifier by subtracting 10 from your character's constitution, divide by 2 and round down. | ||
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Write a random character generator that follows the rules above. | ||
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For example, the six throws of four dice may look like: | ||
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- 5, 3, 1, 6: You discard the 1 and sum 5 + 3 + 6 = 14, which you assign to strength. | ||
- 3, 2, 5, 3: You discard the 2 and sum 3 + 5 + 3 = 11, which you assign to dexterity. | ||
- 1, 1, 1, 1: You discard the 1 and sum 1 + 1 + 1 = 3, which you assign to constitution. | ||
- 2, 1, 6, 6: You discard the 1 and sum 2 + 6 + 6 = 14, which you assign to intelligence. | ||
- 3, 5, 3, 4: You discard the 3 and sum 5 + 3 + 4 = 12, which you assign to wisdom. | ||
- 6, 6, 6, 6: You discard the 6 and sum 6 + 6 + 6 = 18, which you assign to charisma. | ||
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Because constitution is 3, the constitution modifier is -4 and the hitpoints are 6. | ||
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## Notes | ||
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Most programming languages feature (pseudo-)random generators, but few programming languages are designed to roll dice. | ||
One such language is [Troll][troll]. | ||
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[dnd]: https://en.wikipedia.org/wiki/Dungeons_%26_Dragons | ||
[troll]: https://di.ku.dk/Ansatte/?pure=da%2Fpublications%2Ftroll-a-language-for-specifying-dicerolls(84a45ff0-068b-11df-825d-000ea68e967b)%2Fexport.html |
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{ | ||
"authors": [ | ||
"BNAndras" | ||
], | ||
"files": { | ||
"solution": [ | ||
"dnd-character.rkt" | ||
], | ||
"test": [ | ||
"dnd-character-test.rkt" | ||
], | ||
"example": [ | ||
".meta/example.rkt" | ||
] | ||
}, | ||
"blurb": "Randomly generate Dungeons & Dragons characters.", | ||
"source": "Simon Shine, Erik Schierboom", | ||
"source_url": "https://github.com/exercism/problem-specifications/issues/616#issuecomment-437358945" | ||
} |
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#lang racket | ||
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(provide (struct-out character) | ||
ability | ||
make-character | ||
modifier) | ||
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(struct character | ||
(strength dexterity constitution intelligence wisdom charisma hitpoints)) | ||
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(define (ability) | ||
(define (dice-rolls n) | ||
(for/list ([i n]) | ||
(add1 (random 6)))) | ||
(define (drop-lowest lst) | ||
(cdr (sort lst <))) | ||
(define (total-score n) | ||
(define dice (dice-rolls n)) | ||
(for/sum ([i (drop-lowest dice)]) | ||
i)) | ||
(total-score 4)) | ||
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(define (modifier value) | ||
(floor (/ (- value 10) 2))) | ||
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(define (make-character) | ||
(define strength (ability)) | ||
(define dexterity (ability)) | ||
(define constitution (ability)) | ||
(define intelligence (ability)) | ||
(define wisdom (ability)) | ||
(define charisma (ability)) | ||
(define hitpoints (+ (modifier constitution) 10)) | ||
(character strength dexterity constitution intelligence wisdom charisma hitpoints)) |
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# This is an auto-generated file. | ||
# | ||
# Regenerating this file via `configlet sync` will: | ||
# - Recreate every `description` key/value pair | ||
# - Recreate every `reimplements` key/value pair, where they exist in problem-specifications | ||
# - Remove any `include = true` key/value pair (an omitted `include` key implies inclusion) | ||
# - Preserve any other key/value pair | ||
# | ||
# As user-added comments (using the # character) will be removed when this file | ||
# is regenerated, comments can be added via a `comment` key. | ||
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[1e9ae1dc-35bd-43ba-aa08-e4b94c20fa37] | ||
description = "ability modifier -> ability modifier for score 3 is -4" | ||
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[cc9bb24e-56b8-4e9e-989d-a0d1a29ebb9c] | ||
description = "ability modifier -> ability modifier for score 4 is -3" | ||
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[5b519fcd-6946-41ee-91fe-34b4f9808326] | ||
description = "ability modifier -> ability modifier for score 5 is -3" | ||
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[dc2913bd-6d7a-402e-b1e2-6d568b1cbe21] | ||
description = "ability modifier -> ability modifier for score 6 is -2" | ||
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[099440f5-0d66-4b1a-8a10-8f3a03cc499f] | ||
description = "ability modifier -> ability modifier for score 7 is -2" | ||
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[cfda6e5c-3489-42f0-b22b-4acb47084df0] | ||
description = "ability modifier -> ability modifier for score 8 is -1" | ||
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[c70f0507-fa7e-4228-8463-858bfbba1754] | ||
description = "ability modifier -> ability modifier for score 9 is -1" | ||
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[6f4e6c88-1cd9-46a0-92b8-db4a99b372f7] | ||
description = "ability modifier -> ability modifier for score 10 is 0" | ||
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[e00d9e5c-63c8-413f-879d-cd9be9697097] | ||
description = "ability modifier -> ability modifier for score 11 is 0" | ||
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[eea06f3c-8de0-45e7-9d9d-b8cab4179715] | ||
description = "ability modifier -> ability modifier for score 12 is +1" | ||
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[9c51f6be-db72-4af7-92ac-b293a02c0dcd] | ||
description = "ability modifier -> ability modifier for score 13 is +1" | ||
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[94053a5d-53b6-4efc-b669-a8b5098f7762] | ||
description = "ability modifier -> ability modifier for score 14 is +2" | ||
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[8c33e7ca-3f9f-4820-8ab3-65f2c9e2f0e2] | ||
description = "ability modifier -> ability modifier for score 15 is +2" | ||
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[c3ec871e-1791-44d0-b3cc-77e5fb4cd33d] | ||
description = "ability modifier -> ability modifier for score 16 is +3" | ||
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[3d053cee-2888-4616-b9fd-602a3b1efff4] | ||
description = "ability modifier -> ability modifier for score 17 is +3" | ||
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[bafd997a-e852-4e56-9f65-14b60261faee] | ||
description = "ability modifier -> ability modifier for score 18 is +4" | ||
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[4f28f19c-2e47-4453-a46a-c0d365259c14] | ||
description = "random ability is within range" | ||
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[385d7e72-864f-4e88-8279-81a7d75b04ad] | ||
description = "random character is valid" | ||
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[2ca77b9b-c099-46c3-a02c-0d0f68ffa0fe] | ||
description = "each ability is only calculated once" |
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#lang racket/base | ||
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(require "dnd-character.rkt") | ||
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(module+ test | ||
(require rackunit rackunit/text-ui) | ||
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(define character (make-character)) | ||
(define (in-range? n) | ||
(<= 3 n 18)) | ||
(define (constitution->hitpoints n) | ||
(+ (modifier n) 10)) | ||
(define (validate-character instance pred) | ||
(and (pred (character-strength instance)) | ||
(pred (character-dexterity instance)) | ||
(pred (character-constitution instance)) | ||
(pred (character-intelligence instance)) | ||
(pred (character-wisdom instance)) | ||
(pred (character-charisma instance)) | ||
(eqv? (constitution->hitpoints (character-constitution instance)) | ||
(character-hitpoints instance)))) | ||
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(define suite | ||
(test-suite | ||
"D&D character" | ||
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(test-eqv? "ability modifier -> ability modifier for score 3 is -4" | ||
(modifier 3) -4) | ||
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(test-eqv? "ability modifier -> ability modifier for score 4 is -3" | ||
(modifier 4) -3) | ||
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(test-eqv? "ability modifier -> ability modifier for score 5 is -3" | ||
(modifier 5) -3) | ||
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(test-eqv? "ability modifier -> ability modifier for score 6 is -2" | ||
(modifier 6) -2) | ||
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(test-eqv? "ability modifier -> ability modifier for score 7 is -2" | ||
(modifier 7) -2) | ||
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(test-eqv? "ability modifier -> ability modifier for score 8 is -1" | ||
(modifier 8) -1) | ||
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(test-eqv? "ability modifier -> ability modifier for score 9 is -1" | ||
(modifier 9) -1) | ||
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(test-eqv? "ability modifier -> ability modifier for score 10 is 0" | ||
(modifier 10) 0) | ||
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(test-eqv? "ability modifier -> ability modifier for score 11 is 0" | ||
(modifier 11) 0) | ||
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(test-eqv? "ability modifier -> ability modifier for score 12 is +1" | ||
(modifier 12) 1) | ||
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(test-eqv? "ability modifier -> ability modifier for score 13 is +1" | ||
(modifier 13) 1) | ||
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(test-eqv? "ability modifier -> ability modifier for score 14 is +2" | ||
(modifier 14) 2) | ||
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(test-eqv? "ability modifier -> ability modifier for score 15 is +2" | ||
(modifier 15) 2) | ||
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(test-eqv? "ability modifier -> ability modifier for score 16 is +3" | ||
(modifier 16) 3) | ||
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(test-eqv? "ability modifier -> ability modifier for score 17 is +3" | ||
(modifier 17) 3) | ||
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(test-eqv? "ability modifier -> ability modifier for score 18 is +4" | ||
(modifier 18) 4) | ||
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(test-true "random ability is within range" | ||
(in-range? (ability))) | ||
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(test-true "random character is valid" | ||
(validate-character character in-range?)) | ||
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(test-eqv? "each ability is only calculated once" | ||
(character-strength character) | ||
(character-strength character)))) | ||
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(run-tests suite)) |
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#lang racket | ||
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(provide (struct-out character) | ||
ability | ||
make-character | ||
modifier) | ||
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(struct character | ||
()) ; Add necessary struct fields | ||
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(define (ability) | ||
(error "Not implemented yet")) | ||
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(define (modifier value) | ||
(error "Not implemented yet")) | ||
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(define (make-character) | ||
(error "Not implemented yet")) |