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Add dnd-character (#295)
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BNAndras authored Oct 25, 2023
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8 changes: 8 additions & 0 deletions config.json
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"prerequisites": [],
"difficulty": 1
},
{
"slug": "dnd-character",
"name": "D&D Character",
"uuid": "6402b034-ab93-44f6-9f74-1547924449de",
"practices": [],
"prerequisites": [],
"difficulty": 3
},
{
"slug": "perfect-numbers",
"name": "Perfect Numbers",
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31 changes: 31 additions & 0 deletions exercises/practice/dnd-character/.docs/instructions.md
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# Instructions

For a game of [Dungeons & Dragons][dnd], each player starts by generating a character they can play with.
This character has, among other things, six abilities; strength, dexterity, constitution, intelligence, wisdom and charisma.
These six abilities have scores that are determined randomly.
You do this by rolling four 6-sided dice and record the sum of the largest three dice.
You do this six times, once for each ability.

Your character's initial hitpoints are 10 + your character's constitution modifier.
You find your character's constitution modifier by subtracting 10 from your character's constitution, divide by 2 and round down.

Write a random character generator that follows the rules above.

For example, the six throws of four dice may look like:

- 5, 3, 1, 6: You discard the 1 and sum 5 + 3 + 6 = 14, which you assign to strength.
- 3, 2, 5, 3: You discard the 2 and sum 3 + 5 + 3 = 11, which you assign to dexterity.
- 1, 1, 1, 1: You discard the 1 and sum 1 + 1 + 1 = 3, which you assign to constitution.
- 2, 1, 6, 6: You discard the 1 and sum 2 + 6 + 6 = 14, which you assign to intelligence.
- 3, 5, 3, 4: You discard the 3 and sum 5 + 3 + 4 = 12, which you assign to wisdom.
- 6, 6, 6, 6: You discard the 6 and sum 6 + 6 + 6 = 18, which you assign to charisma.

Because constitution is 3, the constitution modifier is -4 and the hitpoints are 6.

## Notes

Most programming languages feature (pseudo-)random generators, but few programming languages are designed to roll dice.
One such language is [Troll][troll].

[dnd]: https://en.wikipedia.org/wiki/Dungeons_%26_Dragons
[troll]: https://di.ku.dk/Ansatte/?pure=da%2Fpublications%2Ftroll-a-language-for-specifying-dicerolls(84a45ff0-068b-11df-825d-000ea68e967b)%2Fexport.html
19 changes: 19 additions & 0 deletions exercises/practice/dnd-character/.meta/config.json
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{
"authors": [
"BNAndras"
],
"files": {
"solution": [
"dnd-character.rkt"
],
"test": [
"dnd-character-test.rkt"
],
"example": [
".meta/example.rkt"
]
},
"blurb": "Randomly generate Dungeons & Dragons characters.",
"source": "Simon Shine, Erik Schierboom",
"source_url": "https://github.com/exercism/problem-specifications/issues/616#issuecomment-437358945"
}
34 changes: 34 additions & 0 deletions exercises/practice/dnd-character/.meta/example.rkt
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#lang racket

(provide (struct-out character)
ability
make-character
modifier)

(struct character
(strength dexterity constitution intelligence wisdom charisma hitpoints))

(define (ability)
(define (dice-rolls n)
(for/list ([i n])
(add1 (random 6))))
(define (drop-lowest lst)
(cdr (sort lst <)))
(define (total-score n)
(define dice (dice-rolls n))
(for/sum ([i (drop-lowest dice)])
i))
(total-score 4))

(define (modifier value)
(floor (/ (- value 10) 2)))

(define (make-character)
(define strength (ability))
(define dexterity (ability))
(define constitution (ability))
(define intelligence (ability))
(define wisdom (ability))
(define charisma (ability))
(define hitpoints (+ (modifier constitution) 10))
(character strength dexterity constitution intelligence wisdom charisma hitpoints))
67 changes: 67 additions & 0 deletions exercises/practice/dnd-character/.meta/tests.toml
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# This is an auto-generated file.
#
# Regenerating this file via `configlet sync` will:
# - Recreate every `description` key/value pair
# - Recreate every `reimplements` key/value pair, where they exist in problem-specifications
# - Remove any `include = true` key/value pair (an omitted `include` key implies inclusion)
# - Preserve any other key/value pair
#
# As user-added comments (using the # character) will be removed when this file
# is regenerated, comments can be added via a `comment` key.

[1e9ae1dc-35bd-43ba-aa08-e4b94c20fa37]
description = "ability modifier -> ability modifier for score 3 is -4"

[cc9bb24e-56b8-4e9e-989d-a0d1a29ebb9c]
description = "ability modifier -> ability modifier for score 4 is -3"

[5b519fcd-6946-41ee-91fe-34b4f9808326]
description = "ability modifier -> ability modifier for score 5 is -3"

[dc2913bd-6d7a-402e-b1e2-6d568b1cbe21]
description = "ability modifier -> ability modifier for score 6 is -2"

[099440f5-0d66-4b1a-8a10-8f3a03cc499f]
description = "ability modifier -> ability modifier for score 7 is -2"

[cfda6e5c-3489-42f0-b22b-4acb47084df0]
description = "ability modifier -> ability modifier for score 8 is -1"

[c70f0507-fa7e-4228-8463-858bfbba1754]
description = "ability modifier -> ability modifier for score 9 is -1"

[6f4e6c88-1cd9-46a0-92b8-db4a99b372f7]
description = "ability modifier -> ability modifier for score 10 is 0"

[e00d9e5c-63c8-413f-879d-cd9be9697097]
description = "ability modifier -> ability modifier for score 11 is 0"

[eea06f3c-8de0-45e7-9d9d-b8cab4179715]
description = "ability modifier -> ability modifier for score 12 is +1"

[9c51f6be-db72-4af7-92ac-b293a02c0dcd]
description = "ability modifier -> ability modifier for score 13 is +1"

[94053a5d-53b6-4efc-b669-a8b5098f7762]
description = "ability modifier -> ability modifier for score 14 is +2"

[8c33e7ca-3f9f-4820-8ab3-65f2c9e2f0e2]
description = "ability modifier -> ability modifier for score 15 is +2"

[c3ec871e-1791-44d0-b3cc-77e5fb4cd33d]
description = "ability modifier -> ability modifier for score 16 is +3"

[3d053cee-2888-4616-b9fd-602a3b1efff4]
description = "ability modifier -> ability modifier for score 17 is +3"

[bafd997a-e852-4e56-9f65-14b60261faee]
description = "ability modifier -> ability modifier for score 18 is +4"

[4f28f19c-2e47-4453-a46a-c0d365259c14]
description = "random ability is within range"

[385d7e72-864f-4e88-8279-81a7d75b04ad]
description = "random character is valid"

[2ca77b9b-c099-46c3-a02c-0d0f68ffa0fe]
description = "each ability is only calculated once"
85 changes: 85 additions & 0 deletions exercises/practice/dnd-character/dnd-character-test.rkt
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#lang racket/base

(require "dnd-character.rkt")

(module+ test
(require rackunit rackunit/text-ui)

(define character (make-character))
(define (in-range? n)
(<= 3 n 18))
(define (constitution->hitpoints n)
(+ (modifier n) 10))
(define (validate-character instance pred)
(and (pred (character-strength instance))
(pred (character-dexterity instance))
(pred (character-constitution instance))
(pred (character-intelligence instance))
(pred (character-wisdom instance))
(pred (character-charisma instance))
(eqv? (constitution->hitpoints (character-constitution instance))
(character-hitpoints instance))))

(define suite
(test-suite
"D&D character"

(test-eqv? "ability modifier -> ability modifier for score 3 is -4"
(modifier 3) -4)

(test-eqv? "ability modifier -> ability modifier for score 4 is -3"
(modifier 4) -3)

(test-eqv? "ability modifier -> ability modifier for score 5 is -3"
(modifier 5) -3)

(test-eqv? "ability modifier -> ability modifier for score 6 is -2"
(modifier 6) -2)

(test-eqv? "ability modifier -> ability modifier for score 7 is -2"
(modifier 7) -2)

(test-eqv? "ability modifier -> ability modifier for score 8 is -1"
(modifier 8) -1)

(test-eqv? "ability modifier -> ability modifier for score 9 is -1"
(modifier 9) -1)

(test-eqv? "ability modifier -> ability modifier for score 10 is 0"
(modifier 10) 0)

(test-eqv? "ability modifier -> ability modifier for score 11 is 0"
(modifier 11) 0)

(test-eqv? "ability modifier -> ability modifier for score 12 is +1"
(modifier 12) 1)

(test-eqv? "ability modifier -> ability modifier for score 13 is +1"
(modifier 13) 1)

(test-eqv? "ability modifier -> ability modifier for score 14 is +2"
(modifier 14) 2)

(test-eqv? "ability modifier -> ability modifier for score 15 is +2"
(modifier 15) 2)

(test-eqv? "ability modifier -> ability modifier for score 16 is +3"
(modifier 16) 3)

(test-eqv? "ability modifier -> ability modifier for score 17 is +3"
(modifier 17) 3)

(test-eqv? "ability modifier -> ability modifier for score 18 is +4"
(modifier 18) 4)

(test-true "random ability is within range"
(in-range? (ability)))

(test-true "random character is valid"
(validate-character character in-range?))

(test-eqv? "each ability is only calculated once"
(character-strength character)
(character-strength character))))

(run-tests suite))
18 changes: 18 additions & 0 deletions exercises/practice/dnd-character/dnd-character.rkt
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#lang racket

(provide (struct-out character)
ability
make-character
modifier)

(struct character
()) ; Add necessary struct fields

(define (ability)
(error "Not implemented yet"))

(define (modifier value)
(error "Not implemented yet"))

(define (make-character)
(error "Not implemented yet"))

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