The smoothness update! Smoothed camera and smoothed framerates & physics timesteps mean that skateboard handling is now much smoother and more consistent on different machines.
- Added a smooth camera. Camera now tries to follow an imaginary position behind the skateboard, and will less aggressively move towards this position the less far away it is.
- Added framerate and physics timestep scaling. The processing & render time of each frame is now measured robustly, and the physics timestep is adjusted to match the time of each frame (upto a maximum of 1/15th of a second.) In addition, framerate is capped at 60 frames per second.
- Tweaked skateboard acceleration. The board should now respond more quickly. Reason: it's more fun =)
- Added a new example map - 'the big sine'. It's just a big sine wave that you can go very fast on, which exists mostly for testing purposes.