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Aeroteque

Desktop, VR and Google Tango game made with Unity. Can be used as a tutorial on how to make a VR platformer, optionally with motion tracking from Google Tango.

Feature image

Play

WebGL: http://dustyroom.com/aeroteque/webgl

Google Play (requires Google Tango): https://play.google.com/store/apps/details?id=com.dustyroom.aeroteque

Video: https://youtu.be/CtUVEP-ds-A

Screenshots: http://imgur.com/a/cdQNg/all

Game

Hop as many times as possible. These primitive platforms gradually disappear: with each time measure they lose an edge, until there's nothing left.

Controls:

Desktop:

WASD + Mouse - movement

Space - (double) jump in air

R - restart

####Google Tango:

Move in real world to move in game.

Look down to start game.

Requirements

Unity 5.4.0 beta 15

To run on desktop or in WebGL, use the GameplayDemo scene.

To run on Google Tango, optionally using Cardboard VR, use the GameplayTango scene.

Features

  • First-person controller suitable for 3D platformers
  • Tango delta pose controller with movement sensivity
  • Precise movement-to-beat sync
  • Object pooling
  • Boids
  • Animated skybox shader

Credits

http://dustyroom.com

Art: Volodymyr Dzitsiuk

Code: Max Dzitsiuk

License

GNU General Public License v3.

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Desktop, VR and Google Tango game made with Unity.

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