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Add EGL bindings in hopes of one day creating an EGL windowing backend (
#127) * Add EGL and fix some trimming issues * These are EGL bindings. * Update build.json * This is EGL.
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[ | ||
{ | ||
"Name": "EGL", | ||
"Implements": [ | ||
"egl", | ||
"egl-1.0", | ||
"egl-1.1", | ||
"egl-1.2", | ||
"egl-1.3", | ||
"egl-1.4", | ||
"egl-1.5" | ||
], | ||
"Namespace": "Silk.NET.EGL", | ||
"ExtensionsNamespace": "Silk.NET.EGL.Extensions", | ||
"OutputFolder": "Windowing/EGL", | ||
"NameContainer": { | ||
"Linux": "libEGL.so.1", | ||
"Windows": "libEGL.dll", | ||
"MacOS": "/System/Library/Frameworks/EGL.framework/EGL", | ||
"Android": "libEGL.so.1", | ||
"IOS": "/System/Library/Frameworks/EGL.framework/EGL", | ||
"ClassName": "EGLLibraryNameContainer" | ||
}, | ||
"FunctionPrefix": "egl", | ||
"ClassName": "EGL", | ||
"SymbolLoader": "Ultz.SuperInvoke.Loader.LibraryLoader.GetPlatformDefaultLoader()" | ||
} | ||
] |
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[ | ||
{ | ||
"Task": "bind", | ||
"Args": ["-i", "../binder_specifications/OpenGL.json", "../binder_specifications/OpenCL.json", "../binder_specifications/GLES.json", "../binder_specifications/OpenGL (Compatibility Profile).json", "../binder_specifications/Vulkan.json", "-o", "../../src", "-l", "../LICENSE_HEADER.txt", "-p", "../props/bindings.props"] | ||
"Args": ["-i", "../binder_specifications/Vulkan.json", "../binder_specifications/OpenGL.json", "../binder_specifications/OpenCL.json", "../binder_specifications/OpenGL (Compatibility Profile).json", "../binder_specifications/GLES.json", "../binder_specifications/EGL.json", "-o", "../../src", "-l", "../LICENSE_HEADER.txt", "-p", "../props/bindings.props"] | ||
} | ||
] |
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