Header-only C++17 OpenGL Loader for Windows with enum types.
#include "gllpp.hpp"
int main(int argc, const char* argv[])
{
// Create and activate OpenGL context here
...
glInit(); // Bind OpenGL functions
...
GLerror err = glGetError(); // The debugger can with GLL++ interpret it as "GL_INVALID_ENUM" instead of the value 1280.
You currently need to append gllpp.hpp manually if your function is not present. You can also remove binds that your are not using.