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Florian Wesch edited this page Apr 5, 2012
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Program your creatures using the programming language lua. Upload your code on infon-servers and watch your creatures fight other players creatures in realtime using the graphical client. It is like corewars on steroids. See FirstSteps for an introduction.
- It's a Client/Server based realtime programming game. You'll only need a telnet client to play the game. To see the game you'll need the client.
- The game allows you to update your code while playing the game.
- The Server uses a modified version of the lua programming language for level description, game and user interface logic and as the bot programming language.
- Demo recording and playback.
- Tournament mode for automated fights between bots.
- The client can use different renderers: 2D (the default), 3D (based on OpenGL) and textmode (using aalib).
- Very portable code (there are versions for at least Windows, Linux and OSX. The debian package exists for architectures I've never used :-)
- Since the server needs to execute user-provided code, secure coding is essential.
- An article about the "Addicted to Code" competition were Infon won the second place
- Mike McManus and Nick Irvine contributed a bot
- Infoning in Ghana and Kofi-Annan Center for Excellence in ICT
- QOSGames
- The Linux Game Tome
- lua uses
- freshmeat
- gamedev.net
- Hacker-kompatibles Spielen: Infon Battle Arena
- GPN5 Review