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feat: add example for point_in_poly2d
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use macroquad::prelude::*; | ||
use nalgebra::{Point2, UnitComplex, Vector2}; | ||
use parry2d::shape::Ball; | ||
use parry2d::transformation::polygons_intersection_points; | ||
use parry2d::utils::point_in_poly2d; | ||
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const RENDER_SCALE: f32 = 30.0; | ||
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#[macroquad::main("parry2d::utils::point_in_poly2d")] | ||
async fn main() { | ||
let mut spikes = spikes_polygon(); | ||
let test_points = grid_points(); | ||
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let animation_rotation = UnitComplex::new(0.02); | ||
let spikes_render_pos = Point2::new(screen_width() / 2.0, screen_height() / 2.0); | ||
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for i in 0.. { | ||
clear_background(BLACK); | ||
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/* | ||
* Compute polygon intersections. | ||
*/ | ||
spikes | ||
.iter_mut() | ||
.for_each(|pt| *pt = animation_rotation * *pt); | ||
draw_polygon(&spikes, RENDER_SCALE, spikes_render_pos, BLUE); | ||
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for point in &test_points { | ||
if point_in_poly2d(point, &spikes) { | ||
draw_point(*point, RENDER_SCALE, spikes_render_pos, RED); | ||
} else { | ||
draw_point(*point, RENDER_SCALE, spikes_render_pos, GREEN); | ||
} | ||
} | ||
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next_frame().await | ||
} | ||
} | ||
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fn spikes_polygon() -> Vec<Point2<f32>> { | ||
let teeths = 3; | ||
let width = 15.0; | ||
let height = 7.5; | ||
let tooth_width = width / (teeths as f32); | ||
let center = Vector2::new(width / 2.0, height / 2.0); | ||
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let mut polygon = vec![ | ||
Point2::new(width, 0.0) - center, | ||
Point2::new(width, height) - center, | ||
Point2::new(0.0, height) - center, | ||
]; | ||
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for i in 0..teeths { | ||
let x = i as f32 * tooth_width; | ||
polygon.push(Point2::new(x, 0.0) - center); | ||
polygon.push(Point2::new(x + tooth_width / 2.0, height * 1.5) - center); | ||
} | ||
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polygon | ||
} | ||
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fn grid_points() -> Vec<Point2<f32>> { | ||
let count = 40; | ||
let spacing = 0.6; | ||
let mut pts = vec![]; | ||
for i in 0..count { | ||
for j in 0..count { | ||
pts.push(Point2::new( | ||
(i as f32 - count as f32 / 2.0) * spacing, | ||
(j as f32 - count as f32 / 2.0) * spacing, | ||
)); | ||
} | ||
} | ||
pts | ||
} | ||
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fn draw_polygon(polygon: &[Point2<f32>], scale: f32, shift: Point2<f32>, color: Color) { | ||
for i in 0..polygon.len() { | ||
let a = polygon[i]; | ||
let b = polygon[(i + 1) % polygon.len()]; | ||
draw_line( | ||
a.x * scale + shift.x, | ||
a.y * scale + shift.y, | ||
b.x * scale + shift.x, | ||
b.y * scale + shift.y, | ||
2.0, | ||
color, | ||
); | ||
} | ||
} | ||
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fn draw_point(point: Point2<f32>, scale: f32, shift: Point2<f32>, color: Color) { | ||
let edge_len = 0.15; | ||
draw_line( | ||
(point.x - edge_len) * scale + shift.x, | ||
point.y * scale + shift.y, | ||
(point.x + edge_len) * scale + shift.x, | ||
point.y * scale + shift.y, | ||
2.0, | ||
color, | ||
); | ||
draw_line( | ||
point.x * scale + shift.x, | ||
(point.y - edge_len) * scale + shift.y, | ||
point.x * scale + shift.x, | ||
(point.y + edge_len) * scale + shift.y, | ||
2.0, | ||
color, | ||
); | ||
} |