-
-
Notifications
You must be signed in to change notification settings - Fork 108
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
1 changed file
with
167 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,167 @@ | ||
extern crate nalgebra as na; | ||
|
||
use parry3d::{ | ||
bounding_volume::{Aabb, BoundingSphere}, | ||
mass_properties::MassProperties, | ||
math::{Isometry, Point, Vector}, | ||
query::{ | ||
ClosestPoints, Contact, DefaultQueryDispatcher, NonlinearRigidMotion, PointProjection, | ||
PointQuery, QueryDispatcher, Ray, RayCast, RayIntersection, ShapeCastHit, ShapeCastOptions, | ||
Unsupported, | ||
}, | ||
shape::{Ball, Cuboid, FeatureId, Shape, ShapeType, TypedShape}, | ||
}; | ||
|
||
fn main() { | ||
let cube = Cuboid::new(Vector::new(1.0, 1.0, 1.0)); | ||
let ball = CustomBall(Ball::new(1.0)); | ||
|
||
let pos12 = Isometry::identity(); | ||
let dispatcher = CustomBallDispatcher; | ||
|
||
let contact = dispatcher.contact(&pos12, &cube, &ball.0, 0.0); | ||
|
||
dbg!(contact); | ||
} | ||
|
||
pub struct CustomBall(pub Ball); | ||
|
||
impl PointQuery for CustomBall { | ||
fn project_local_point(&self, pt: &Point<f32>, solid: bool) -> PointProjection { | ||
self.0.project_local_point(pt, solid) | ||
} | ||
|
||
fn project_local_point_and_get_feature(&self, pt: &Point<f32>) -> (PointProjection, FeatureId) { | ||
self.0.project_local_point_and_get_feature(pt) | ||
} | ||
} | ||
|
||
impl RayCast for CustomBall { | ||
fn cast_local_ray_and_get_normal( | ||
&self, | ||
ray: &Ray, | ||
max_time_of_impact: f32, | ||
solid: bool, | ||
) -> Option<RayIntersection> { | ||
self.0 | ||
.cast_local_ray_and_get_normal(ray, max_time_of_impact, solid) | ||
} | ||
} | ||
|
||
impl Shape for CustomBall { | ||
fn compute_local_aabb(&self) -> Aabb { | ||
self.0.compute_local_aabb() | ||
} | ||
|
||
fn compute_local_bounding_sphere(&self) -> BoundingSphere { | ||
self.0.compute_local_bounding_sphere() | ||
} | ||
|
||
fn clone_dyn(&self) -> Box<dyn Shape> { | ||
Box::new(Self(self.0)) | ||
} | ||
|
||
fn scale_dyn(&self, scale: &Vector<f32>, num_subdivisions: u32) -> Option<Box<dyn Shape>> { | ||
Some(self.0.scale_dyn(scale, num_subdivisions)?) | ||
} | ||
|
||
fn mass_properties(&self, density: f32) -> MassProperties { | ||
self.0.mass_properties(density) | ||
} | ||
|
||
fn shape_type(&self) -> ShapeType { | ||
self.0.shape_type() | ||
} | ||
|
||
fn as_typed_shape(&self) -> TypedShape { | ||
self.0.as_typed_shape() | ||
} | ||
|
||
fn ccd_thickness(&self) -> f32 { | ||
self.0.ccd_thickness() | ||
} | ||
|
||
fn ccd_angular_thickness(&self) -> f32 { | ||
self.0.ccd_angular_thickness() | ||
} | ||
} | ||
|
||
pub struct CustomBallDispatcher; | ||
|
||
impl QueryDispatcher for CustomBallDispatcher { | ||
fn intersection_test( | ||
&self, | ||
pos12: &Isometry<f32>, | ||
g1: &dyn Shape, | ||
g2: &dyn Shape, | ||
) -> Result<bool, Unsupported> { | ||
let dispatcher = DefaultQueryDispatcher; | ||
dispatcher.intersection_test(pos12, g1, g2) | ||
} | ||
|
||
fn distance( | ||
&self, | ||
pos12: &Isometry<f32>, | ||
g1: &dyn Shape, | ||
g2: &dyn Shape, | ||
) -> Result<f32, Unsupported> { | ||
let dispatcher = DefaultQueryDispatcher; | ||
dispatcher.distance(pos12, g1, g2) | ||
} | ||
|
||
fn contact( | ||
&self, | ||
pos12: &Isometry<f32>, | ||
g1: &dyn Shape, | ||
g2: &dyn Shape, | ||
prediction: f32, | ||
) -> Result<Option<Contact>, Unsupported> { | ||
let dispatcher = DefaultQueryDispatcher; | ||
dispatcher.contact(pos12, g1, g2, prediction) | ||
} | ||
|
||
fn closest_points( | ||
&self, | ||
pos12: &Isometry<f32>, | ||
g1: &dyn Shape, | ||
g2: &dyn Shape, | ||
max_dist: f32, | ||
) -> Result<ClosestPoints, Unsupported> { | ||
let dispatcher = DefaultQueryDispatcher; | ||
dispatcher.closest_points(pos12, g1, g2, max_dist) | ||
} | ||
|
||
fn cast_shapes( | ||
&self, | ||
pos12: &Isometry<f32>, | ||
local_vel12: &Vector<f32>, | ||
g1: &dyn Shape, | ||
g2: &dyn Shape, | ||
options: ShapeCastOptions, | ||
) -> Result<Option<ShapeCastHit>, Unsupported> { | ||
let dispatcher = DefaultQueryDispatcher; | ||
dispatcher.cast_shapes(pos12, local_vel12, g1, g2, options) | ||
} | ||
|
||
fn cast_shapes_nonlinear( | ||
&self, | ||
motion1: &NonlinearRigidMotion, | ||
g1: &dyn Shape, | ||
motion2: &NonlinearRigidMotion, | ||
g2: &dyn Shape, | ||
start_time: f32, | ||
end_time: f32, | ||
stop_at_penetration: bool, | ||
) -> Result<Option<ShapeCastHit>, Unsupported> { | ||
let dispatcher = DefaultQueryDispatcher; | ||
dispatcher.cast_shapes_nonlinear( | ||
motion1, | ||
g1, | ||
motion2, | ||
g2, | ||
start_time, | ||
end_time, | ||
stop_at_penetration, | ||
) | ||
} | ||
} |