Releases: diabeatz96/cain
Release 1.2.0
Changes in this release
- Pull Request #96: Update system.json
- Updated System JSON to small patch description.
Release 1.1.8
Changes in this release
- Pull Request #84: Add sinMarkDescription field and enhance player overview UI
- This pull request introduces a new field to capture descriptions of sin marks, along with updates to the player overview to display sin marks and their abilities more effectively. The UI has been enhanced with improved styling for sin mark abilities and added functionality for hotkey settings. Additionally, image styling has been refined for better layout consistency. Overall, these changes aim to improve user experience and readability.,
What's Changed
- Add sinMarkDescription field and enhance player overview UI by @diabeatz96 in #84
Full Changelog: v1.1.7...v1.1.8
Release 1.1.7
Changes in this release
- Pull Request #:
Release 1.1.6
Changes in this release
- Pull Request #75: Fix afflictions not showing correctly and add kit point min/max
- This pull request includes several fixes and enhancements. Firstly, the XID data type has been changed to string. Secondly, afflictions were not showing correctly in the player overview tab, and this issue has been fixed. Additionally, the linking of Other Powers has been corrected. Lastly, the ability to change the minimum and maximum values for kit points has been added.
What's Changed
- Fix afflictions not showing correctly and add kit point min/max by @diabeatz96 in #75
Full Changelog: v1.1.5...v1.1.6
Release 1.1.5
Changes in this release
- Added in tutorial
- Numerous bug fixes.
Release 1.1.4
Changes in this release
- Pull Request #69: Merging in New Update for Error handling for item imports
- Merging in New Update for Error handling for item imports
Release 1.1.3
Changes in this release
- Pull Request #:
What's Changed
- fixed incomplete header merge by @ahandleman in #63
Full Changelog: v1.1.2...v1.1.3
Release 1.1.2
Changes in this release
- Pull Request #:
What's Changed
- small fix with empty kit sprite by @benjo121ben in #61
- updated packs with color information and to fix issue with some blasphemy powers being broken by @ahandleman in #62
Full Changelog: v1.1.1...v1.1.2
Release 1.1.1
Changes in this release
- Pull Request #:
Release 1.1.0
Changes in this release
v1.1.X Update
Version 1.1.X update is a rework of the item sheet, blasphemies, agendas, sin-marks, and afflictions. All of these items have now been itemized, and we are able to further update better automation into the system moving forward.
Features are included but not limited too:
- Re-work of sheet aesthetics to better fit accessibility needs.
- Re-coloring and re-designing the look of blasphmies, as well as letting you customize your own
- Kit has been re-styled and icons have been updated.
- Homebrew page for Agenda and blasphemies for easy to create home-brew content.
- Afflictions are now items, and afflictions can now be added onto sheet by dragging them on.
- Sin-mark re-haul, automatic sin-mark rolling, and improved sin-mark roll system.
- Agendas are now semi-automated. You drag an agenda onto sheet, it will automate the process of adding in agenda items.
- Blasphmies are now semi-automated, You drag blasphmies onto your sheet and it will automate the process of adding in abilities etc.
- XP managment has been vastly improved with automated xp advancment, xp maximum increase and decrease, and end of session XP bonuses.
- Added in some settings for player managment to be more accessible.
Migrating to v1.1.X
If you are coming from an older version of the system here is what you have to know:
We have completley re-worked items, and they are Mandatory for the new system work. Details are below when importing the new items, and remember KEEP DOCUMENT IDS
When updating, I highly, highly suggest deleting all of your old items and adding the new ones.
In addition to this, you may have to wipe some parts of actor-sheets.
I would take screenshots of what you had before and replicate them back to the now standard items that are needed.
Things that will most definitley be wiped off your old character sheets are:
- Agendas
- Blasphemies
- Sin Marks
- Afflictions
What's Changed
- Advancement dialogue PR by @ahandleman in #20
- Agenda/ability/blasphemy rework - partial progress by @ahandleman in #28
- Added developerMode, for future debugging work by @ahandleman in #23
- Finalized features in rework by @ahandleman in #29
- Aesthetic changes to dev sheet by @diabeatz96 in #30
- Switched power items to classes instead of ids since there can be multiple (one add power box per blasphemy) by @ahandleman in #31
- A couple more bugfixes with homebrew and enabling formatting on items by @ahandleman in #32
- Switched to collapsible power descriptions instead of popouts by @ahandleman in #33
- Aesthetic updates by @benjo121ben in #37
- Updated some small changes/fixes by @ahandleman in #35
- Aesthetic updates by @diabeatz96 in #39
- Cat selection update by @benjo121ben in #38
- Added updated powers and passed developerMode flag through to partials by @ahandleman in #40
- Added in several small fixes to address by @diabeatz96 in #41
- Removed height on blasphemy powers by @ahandleman in #43
- Change kit and sin adjustment UI by @benjo121ben in #44
- Sin mark update backend by @diabeatz96 in #45
- Sin mark character sheet update by @diabeatz96 in #46
- Added automatic adjustment to blasphemy XP and switched the drop in functionality to apply to every part of the character sheet. by @ahandleman in #47
- Afflictions by @ahandleman in #48
- Sin mark tweaks by @ahandleman in #49
- Updated sin overflow with new formula for rolling so adds sin automatically. added in fixes for CSS pertaining to sin mark look. by @diabeatz96 in #50
- Added Max XP buttons by @ahandleman in #51
- Renamed offset to CainOffset by @ahandleman in #53
- KIT points, html event shortcuts and some css by @benjo121ben in #52
- I messed up merge two small changes to fix offset by @diabeatz96 in #54
- Update README.md by @diabeatz96 in #55
- Patched packs to update names and add misc tasks for Agendas. Also added a button that lets players add customa agendas. by @ahandleman in #56
- CAT 0 simple changes with changing CAT Level to default at 1. by @diabeatz96 in #57
- v1.1.0 Official Addon by @diabeatz96 in #58
- The big V1.1.0 Update is Upon us. by @diabeatz96 in #59
New Contributors
- @benjo121ben made their first contribution in #37
Full Changelog: v1.0.24...v1.1.0