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Martin-Peter Lakatos
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May 19, 2017
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import java.awt.*; | ||
import javax.swing.*; | ||
import java.awt.Image; | ||
import java.awt.event.KeyEvent; | ||
import java.awt.event.KeyListener; | ||
import core.board.Board; | ||
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// gui | ||
import gui.screen.*; | ||
import gui.sprite.*; | ||
import gui.animation.*; | ||
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// core | ||
import core.board.*; | ||
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public class Main extends JFrame implements KeyListener { | ||
public class Main { | ||
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public static void main(String[] args) { | ||
new Main().run(); | ||
// new Board(); | ||
} | ||
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// GUI | ||
private Animation animation; | ||
private Screen screen; | ||
private Window window; | ||
private Sprite sprite; | ||
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// messages | ||
private String keyEventMessage; | ||
private String errMessage; | ||
private String helpMessage; | ||
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// game | ||
private boolean running; | ||
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// position | ||
private long x = 333; | ||
private long y = 33; | ||
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// move | ||
private int stepY; | ||
private int stepX; | ||
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// CORE | ||
private void run() { | ||
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// init config | ||
setBackground(Color.BLACK); | ||
setForeground(Color.cyan); | ||
setFont( new Font("Arial", Font.PLAIN, 24) ); | ||
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// output messages | ||
keyEventMessage = "Navigate using arrow keys."; | ||
errMessage = ""; | ||
helpMessage = "Press Esc to Exit."; | ||
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running = true; | ||
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screen = new Screen(); | ||
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try { | ||
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// make full screen | ||
DisplayMode dm = screen.getDisplayMode(); | ||
screen.setFullScreen(dm); | ||
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// get window and add key event listener | ||
window = screen.getFullScreen(); | ||
window.setFocusTraversalKeysEnabled(false); | ||
window.addKeyListener(this); | ||
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// load images | ||
Image background = new ImageIcon(this.getClass().getResource("/resources/bg.jpg")).getImage(); | ||
Image face1 = new ImageIcon(this.getClass().getResource("/resources/face1.png")).getImage(); | ||
Image face2 = new ImageIcon(this.getClass().getResource("/resources/face2.png")).getImage(); | ||
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// add animation | ||
animation = new Animation(); | ||
animation.addScene(face1, 300); | ||
animation.addScene(face2, 300); | ||
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// animate the image position | ||
sprite = new Sprite(animation); | ||
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// movieLoop | ||
long cumulativeTime = System.currentTimeMillis(); | ||
while (running) { | ||
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long timePassed = System.currentTimeMillis() - cumulativeTime; | ||
cumulativeTime += timePassed; | ||
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// update X position | ||
if (sprite.getX() <= 343 && stepX < 0) { | ||
x = 333; | ||
} else if (sprite.getX() >= 923 && stepX > 0) { | ||
x = 933; | ||
} else { | ||
x += stepX; | ||
} | ||
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// update Y position | ||
if (sprite.getY() >= 623 && stepY > 0) { | ||
y = 633; | ||
} else if (sprite.getY() <= 43 && stepY < 0) { | ||
y = 33; | ||
} else { | ||
y += stepY; | ||
} | ||
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sprite.update(timePassed, x, y); | ||
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// draw & update screen | ||
Graphics2D g = screen.getGraphics(); | ||
// game.new | ||
Board game = new Board(); | ||
game.run(); | ||
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// draw background | ||
g.drawImage(background, 0, 0, null); | ||
// start game | ||
game.start(); | ||
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// draw sprite | ||
g.drawImage(sprite.getImage(), Math.round(sprite.getX()), Math.round(sprite.getY()), null); | ||
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// draw key event messages | ||
g.drawString(helpMessage, 30, 30); | ||
g.drawString(keyEventMessage, 30, 50); | ||
if (!errMessage.equals("")) { | ||
g.drawString(errMessage, 30, 700); | ||
} | ||
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// reinit view... | ||
g.dispose(); | ||
screen.update(); | ||
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// 'sleep' | ||
try { | ||
Thread.sleep(50); | ||
} catch (Exception e) { | ||
System.out.println(e.getMessage()); | ||
} | ||
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} | ||
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} finally { | ||
screen.restoreScreen(); | ||
} | ||
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} | ||
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// KEY events | ||
public void keyPressed(KeyEvent e) { | ||
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int keyCode = e.getKeyCode(); | ||
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if (keyCode == KeyEvent.VK_ESCAPE || keyCode == KeyEvent.VK_Q) { | ||
running = false; | ||
} else { | ||
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if (keyCode == KeyEvent.VK_RIGHT) { | ||
stepX = 10; | ||
} | ||
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if (keyCode == KeyEvent.VK_LEFT) { | ||
stepX = -10; | ||
} | ||
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if (keyCode == KeyEvent.VK_UP) { | ||
stepY = -10; | ||
} | ||
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if (keyCode == KeyEvent.VK_DOWN) { | ||
stepY = 10; | ||
} | ||
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keyEventMessage = "Pressed: " + KeyEvent.getKeyText(keyCode); | ||
e.consume(); | ||
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} | ||
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} | ||
public void keyReleased(KeyEvent e) { | ||
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int keyCode = e.getKeyCode(); | ||
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// Y not moving | ||
if (keyCode == KeyEvent.VK_DOWN || (keyCode == KeyEvent.VK_UP)) { | ||
stepY = 0; | ||
} | ||
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// X not moving | ||
if (keyCode == KeyEvent.VK_RIGHT || (keyCode == KeyEvent.VK_LEFT)) { | ||
stepX = 0; | ||
} | ||
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// keyEventMessage = "Released: " + KeyEvent.getKeyText(keyCode); | ||
e.consume(); | ||
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} | ||
public void keyTyped(KeyEvent e) { | ||
e.consume(); | ||
} | ||
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} |
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