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fix: liquid_shot_charm can not heal
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den3606 committed Jun 24, 2023
1 parent ec370f3 commit b14704b
Showing 1 changed file with 17 additions and 11 deletions.
28 changes: 17 additions & 11 deletions files/entities/projectiles/deck/liquid_shot_charm.xml
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
<Entity tags="projectile_player" name="$projectile_default">
<Entity name="$projectile_default" tags="projectile_player,projectile_heal" >
<Base file="data/entities/base_projectile.xml" >
<VelocityComponent
gravity_y="400"
Expand All @@ -8,26 +8,32 @@
</VelocityComponent>
</Base>
<ProjectileComponent
_enabled="1"
friendly_fire="1"
_enabled="1"
lob_min="0.5"
lob_max="0.7"
speed_min="200"
speed_max="300"
on_death_explode="0"
friction="1"
on_death_explode="0"
on_death_gfx_leave_sprite="0"
on_lifetime_out_explode="0"
on_collision_die="1"
damage="0"
explosion_dont_damage_shooter="1"
on_collision_die="1"
lifetime="120"
damage="0"
velocity_sets_scale="1"
velocity_sets_rotation="1"
lifetime="120"
lifetime_randomness="10"
shoot_light_flash_r="0"
ragdoll_force_multiplier="0.04"
hit_particle_force_multiplier="0.1"
collide_with_shooter_frames="4"
friendly_fire="1"
shoot_light_flash_r="0"
shoot_light_flash_g="0"
shoot_light_flash_b="0"
shoot_light_flash_radius="10"
knockback_force="1.5"
physics_impulse_coeff="200"
>
knockback_force="1.5"
>
<damage_by_type
healing="-0.12"
>
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