Experiments with this tutorial and that tutorial.
- Manipulating points (cube prefab) based on selected function
- Nice looking function formulas
- Cool, position based coloring shader
- Use of abstract classes to reuse code
- UI stuff
- Job System
- Burst Compiling
LineGraph (Sine, 16 000 points)
fps | ms | |
---|---|---|
no burst | 43 | 4.02 |
burst | 57 | 0.34 |
SurfaceGraph (Ripple, 16 384 points)
fps | ms | |
---|---|---|
no burst | 37 | 4.78 |
burst | 52 | 0.40 |
- Download
- Unpack
- Run
FunctionGraph.exe
- Play
To play with parameters - clone or download project and open in Unity.