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SpellTargeting: Fix SPELL_EFFECT_CREATE_RANDOM_ITEM not working
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killerwife committed Mar 16, 2020
1 parent fc42bfb commit eb20292
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion src/game/Spells/SpellTargets.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -204,7 +204,7 @@ SpellEffectInfo SpellEffectInfoTable[MAX_SPELL_EFFECTS] =
/*[56]*/ { "SPELL_EFFECT_SUMMON_PET", TARGET_TYPE_LOCATION_DEST, TARGET_NONE },
/*[57]*/ { "SPELL_EFFECT_LEARN_PET_SPELL", TARGET_TYPE_UNIT, TARGET_UNIT_CASTER_PET },
/*[58]*/ { "SPELL_EFFECT_WEAPON_DAMAGE", TARGET_TYPE_UNIT, TARGET_NONE },
/*[59]*/ { "SPELL_EFFECT_OPEN_LOCK_ITEM", TARGET_TYPE_LOCK, TARGET_NONE },
/*[59]*/ { "SPELL_EFFECT_CREATE_RANDOM_ITEM", TARGET_TYPE_UNIT, TARGET_NONE },
/*[60]*/ { "SPELL_EFFECT_PROFICIENCY", TARGET_TYPE_NONE, TARGET_NONE }, // confirmed none
/*[61]*/ { "SPELL_EFFECT_SEND_EVENT", TARGET_TYPE_UNIT, TARGET_UNIT_CASTER },
/*[62]*/ { "SPELL_EFFECT_POWER_BURN", TARGET_TYPE_UNIT, TARGET_NONE },
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