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Merge pull request Roll20#13698 from DBFBlackbull/fix-monster-magic-w…
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…eapons

AD&D 2E - Bugfix: Fixed monster weapon autofill for +1 magic weapons
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davidroll20 authored Jan 21, 2025
2 parents 99bbc0a + cf290e7 commit 4592566
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Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion ADnD_2E_Revised/2ESheet.html
Original file line number Diff line number Diff line change
Expand Up @@ -72614,7 +72614,7 @@ <h2>Monster Sheet specific</h2>
return comparerFields.every(f => weapon1[f] === weapon2[f]);
}
let setWeaponFunc = function (weapon) {
if (weapon['bonusInt'] > 1) {
if (weapon['bonusInt'] > 0) {
weapon['small-medium'] += weapon['bonus'];
weapon['large'] += weapon['bonus'];
weapon['thac0'] = weapon['thac0'] - weapon['bonusInt'];
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2 changes: 1 addition & 1 deletion ADnD_2E_Revised/javascript/sheetWorkers.js
Original file line number Diff line number Diff line change
Expand Up @@ -2074,7 +2074,7 @@ on('change:repeating_monsterweapons:weaponname', function(eventInfo) {
return comparerFields.every(f => weapon1[f] === weapon2[f]);
}
let setWeaponFunc = function (weapon) {
if (weapon['bonusInt'] > 1) {
if (weapon['bonusInt'] > 0) {
weapon['small-medium'] += weapon['bonus'];
weapon['large'] += weapon['bonus'];
weapon['thac0'] = weapon['thac0'] - weapon['bonusInt'];
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