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Add cost checking for player initiated spawns.
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Original file line number | Diff line number | Diff line change |
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@@ -15,6 +15,6 @@ struct RemoveEvent: TFEvent { | |
} | ||
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removeSystem.handleRemove(for: entityId) | ||
return EventOutput() | ||
return nil | ||
} | ||
} |
35 changes: 35 additions & 0 deletions
35
TowerForge/TowerForge/LevelManager/Events/Implemented Events/RequestSpawnEvent.swift
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,35 @@ | ||
// | ||
// RequestSpawnEvent.swift | ||
// TowerForge | ||
// | ||
// Created by Zheng Ze on 23/3/24. | ||
// | ||
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import Foundation | ||
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struct RequestSpawnEvent: TFEvent { | ||
let timestamp: TimeInterval | ||
let position: CGPoint | ||
let entityType: (PlayerSpawnable & TFEntity).Type | ||
let player: Player | ||
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var entityId: UUID { | ||
fatalError("entityId is not to be used here") | ||
} | ||
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init<T: TFEntity & PlayerSpawnable>(ofType type: T.Type, timestamp: TimeInterval, | ||
position: CGPoint, player: Player) { | ||
self.timestamp = timestamp | ||
self.position = position | ||
self.entityType = type | ||
self.player = player | ||
} | ||
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func execute(in target: any EventTarget) -> EventOutput? { | ||
guard let homeSystem = target.system(ofType: HomeSystem.self) else { | ||
return nil | ||
} | ||
homeSystem.attemptSpawn(at: position, ofType: entityType, for: player) | ||
return nil | ||
} | ||
} |
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