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Getting Started (1.0)
The GURPS Game Aid's functionality and looks are based on the GURPS Character Sheet (GCS) software created by Richard A. Wilkes. As such, the Game Aid better accommodates users of GCS than users of other GURPS character creation tools such as the GURPS Character Assistant (GCA). While the GGA supports users of both of the above character creation solutions, the available functionality differs dependent on the software of origin of the characters.
GGA 1.0 onwards allows for the creation and editing of characters entirely within Foundry.
For enabling/disabling the "Quick Import" button, see System Settings
For GCS users, your game world can adequately act as a permanent storage location of characters, as GCS and GGA use near-identical data structures, resulting in no data loss when importing or exporting characters. However, those who wish to use GCS files as the permanent storage solution for their characters can do so just as easily.
GCA users should use their .gca
or .gca5
files as permanent storage for their character data.
To import existing .gcs
files:
- Create a new Foundry Actor of type "Character" ("Character (Legacy)" can also be used, but will result in limited editing functionality).
- Open the Character Settings window by clicking on the Illuminati Pyramid symbol) on the character sheet's header bar.
- Click on "Choose File" to open a file dialog box, and select to the
.gcs
file you wish to import. - Click on "Import" to import the character.
To import existing GCA4/5 .xml
files:
- Create a new Foundry Actor of type "Character (Legacy)" ("Character" currently only supports
.gcs
files). - Open the Character Settings window by clicking on the Illuminati Pyramid symbol) on the character sheet's header bar.
- Click on "Choose File" to open a file dialog box, and select to the
.xml
file you wish to import. - Click on "Import" to import the character.
NOTE: The file dialog box which opens will be different depending on your System Settings.
If your .gcs
or .xml
file is saved in the appropriate location, you can easily re-import a character sheet file after modifying it in an external character creation software. To do so:
- Open the Character Settings window by clicking on the Illuminati Pyramid symbol) on the character sheet's header bar.
- Click on "Re-import". The filename should match the name of the file you imported previously.
Exporting is only available for actors of type "Character", and will only produce .gcs
files used by GCS. To export a Character:
- Open the Character Settings window by clicking on the Illuminati Pyramid symbol) on the character sheet's header bar.
- Click on "Export". Your browser will either prompt you for a save location, or simply save the file to a default download location. The name of the file will match the Character's name.
- Home
- Getting Started
- Modifiers and the Modifier Bucket
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Cool Macros
- Clear All Active Effects
- Last Targeted Roll demo and margin of success
- Fright Check
- Fireball Damage
- Scale Lighting
- Quick Combat
- Manual Damage
- Quick-Draw and Shoot
- Toggle Reeling or Exhausted
- Roll Attack and Critical Hit
- Create and Toggle Active Effect
- Bad Footing Active Effect
- Spell Damage
- Major Healing
- Missile Spell Handler Template
- Melee Spell Strike Handler Template
- Alternate Form
- Multiple Quick Contests
- Open/Close Helmet Visor
- Advanced Features
- Useful OTFs
- User Recommended Modules