Releases: crnormand/gurps
Releases · crnormand/gurps
0.17.3
- Update 'duplicate' method (deprecated) to 'foundry.utils.duplicate'.
- Fix problem where Tracker value was being treated as a string.
- Fix Resource Trackers not updating.
- Fix setting Maneuvers on actors in combat.
- Fix right side truncation of default GCS sheet with PopOut! (It still opens the width of your monitor, though.)
0.17.2
0.17.1
0.17.00
0.16.10
- Fix Foundry/Github release
Release 0.16.9 04/21/2024
- Attempt to fix localization issues with hit locations in the ADD. If the hit location table on the character sheet is localized, it will not match the default hit location name 'Torso'. This fix attempts to localize the default hit location name if the location is not found, and try again with the localized name.
- Fixed PDFs not resizing vertically.
- Handled missing equipment data in actor when displaying navigation menu.
- Made the skills section of the character sheet resize a bit bigger.
- Fix the ADD calculation of "crippling injury" to limbs.
- Add range to targeted tokens in Effect Modifiers panel.
- Update JB2A to 0.6.7
0.16.8
- Fixed "UI: Show 3D6" always shows the dice even if off.
- Re-enabled OTF macros (stopped working because of a base FoundryVTT version change). The new version takes named arguments, like [/:SpellDamage title=Explosive_Fireball dice=1 adjust=-1].
- Automatically rename Resource Tracker names or aliases if another tracker has the same value.
- Enforce Resource Tracker max and min.
- Possibly fixed the actor editor's ability to delete skills, traits, hit locations, etc.
- Allow IT:DR on the ADD to include fractions.
0.16.7
Added import of markdown resolved notes for characters
Updated GCA import script
Added Exxar's "On Target" maneuvers as a option.
0.16.6
Fixed a bug causing the encumbrance table to show incorrectly when importing characters.