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Some few text fixes
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ricardopetrere committed Dec 12, 2017
1 parent 7d3f9ae commit 749c764
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Showing 2 changed files with 4 additions and 4 deletions.
2 changes: 1 addition & 1 deletion CCBoot.js
Original file line number Diff line number Diff line change
Expand Up @@ -1064,7 +1064,7 @@ cc.loader = (function () {
loader = _register[type.toLowerCase()];
}
if (!loader) {
cc.error("loader for [" + type + "] not exists!");
cc.error("loader for [" + type + "] doesn't exist!");
return cb();
}
var realUrl = url;
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6 changes: 3 additions & 3 deletions cocos2d/actions/CCActionInterval.js
Original file line number Diff line number Diff line change
Expand Up @@ -137,7 +137,7 @@ cc.ActionInterval = cc.FiniteTimeAction.extend(/** @lends cc.ActionInterval# */{
*
* @example
* //example
* action.easeing(cc.easeIn(3.0));
* action.easing(cc.easeIn(3.0));
* @param {Object} easeObj
* @returns {cc.ActionInterval}
*/
Expand Down Expand Up @@ -997,7 +997,7 @@ cc.Spawn = cc.ActionInterval.extend(/** @lends cc.Spawn# */{
* Create a spawn action which runs several actions in parallel.
* @function
* @param {Array|cc.FiniteTimeAction}tempArray
* @return {cc.FiniteTimeAction}
* @return {cc.Spawn}
* @example
* // example
* var action = cc.spawn(cc.jumpBy(2, cc.p(300, 0), 50, 4), cc.rotateBy(2, 720));
Expand All @@ -1022,7 +1022,7 @@ cc.spawn = function (/*Multiple Arguments*/tempArray) {
* @static
* @deprecated since v3.0 <br /> Please use cc.spawn instead.
* @param {Array|cc.FiniteTimeAction}tempArray
* @return {cc.FiniteTimeAction}
* @return {cc.Spawn}
*/
cc.Spawn.create = cc.spawn;

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