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Installation and Setup
Using the .zip is simple enough. Extract the .zip, then move the folder into custom
. That's it.
Next thing you need to do is add the following line to your autoexec.cfg
.
closecaption 1
cc_subtitles 1
cc_lang clovervidiar
cc_predisplay_time 0
If you want to use the competitive captions instead, add this to your autoexec.cfg
instead of the previous one.
closecaption 1
cc_subtitles 0
cc_lang clovervidiac
cc_predisplay_time 0
There are a couple steps you will need to take in case you also want the captions to run when you switch classes.
For example, when you switch to Scout, it will notify you that the binds have loaded, and also that the Scout config file has been loaded as well.
I'm assuming you already have class-specific .cfg files already made.
Inside each, place the following at the top:
cc_emit #<class>.Loaded
replacing <class>
with the name of the .cfg you are editing.
This will show the following caption upon each class change:
<class> config loaded.
It is just a guarantee that makes sure you know when the class-specific .cfg's are run.
If you have a .cfg that resets your binds between classes, there is an additional caption to notify you when that .cfg runs too.
Add the following to that .cfg:
cc_emit #Binds.Loaded
This will show the following caption whenever your resetting .cfg is run:
<B>All binds properly loaded.
Additionally, make sure that you run the resetting .cfg before the cc_emit
in each class .cfg.
A layout similar to this is optimal:
exec <reset>
cc_emit #<class>.Loaded
If you only want captions for use in scripting, you can disable the voice captions with the following command:
cc_subtitles 1
If, for whatever reason, you have closecaption_clovervidiar and want to try out the Competitive Captions with the "class buffed" and "class hurt a bit" and all, just do a quick:
cc_subtitles 0
and they will be activated. Set cc_subtitles
to 1
to deactivate them.
Read more about competitive captions on the Captioned Items page.
If you wish to edit these captions, use the editor linked in the sidebar to compile the .txt into a usable .dat file.
Whenever I release a new version, I will upload the new .zip to Dropbox, but the link on the project home will still be correct.
Just download it and overwrite the old one.