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New database schema. Old databases will auto-convert.
Removed lockette and LWC support and replaced it with built-in security system that requires no signs.
Moved various things over to a new CenotaphUtil.
Moved listeners to their own package.
Cleaned up startup sequence.
Fixed double chests spawning as two separate single chests. (Showed up as a bug in MC 1.13)
Made signs on top of double chests always face the 'foot' of the tomb, enhancing the realism of the blocky tomb-like sign/chest combination.
Fixed dynmap support.
Added protection from pistons/explosions/burning to built-in security.
Replaced TNT/Creeper Protection with generalized explosions protection.
Changed from bukkit to spigot for development.
Added actionbar messages for Denial of access to secured/protected chests, this will lessen some of the chat spam.
Created CenotaphMessaging to handle messages.
Added the ability for /cenadmin to be used by the console.
Added a CenotaphMessaging function that can smartly send to player or console (if the sender is not a player.)
Fix up the findPlace function for finding good spots for chests.
No longer will dying with a full inventory in a 1x1x1 hole cause only one chest to be used while the rest overflows onto the ground.
When double chests are required the oneBlockUpCheck is always tried for (if enabled.)
Remove noReplaceList which wasn't actually doing anything that the OneBlockUpCheck does better.
Update list of blocks that can be replaced in the canReplace(mat) function.
Covers crops via Ageable, use tags for small flowers and saplings.
Remove the noDestroy option from the config, which became redundant after the security became built-in.
Set your config's security to not time-out and you have the exact same effect.
Version 5.2
Completely replaced the config with dumptruckman's CommentedConfiguration system.
This means you don't have to regenerate your config.yml after updating Cenotaph.
System is used by Towny/TownyChat and many other plugins.
New config options in the future will add themselves with default settings.
Removed the deathmessages section of the config.yml
For now entity names are pulled from the server, meaning new entities are automatically handled.
Environmental deathcauses are hardcoded to English for the time being.
Removed version checker option from config, I don't think this worked.
Cleaned up some of the TODO's that were done.
Version 5.1
Update to much of the Lockette/Sign code to make it not use deprecated API.
Update to use UUIDs in TombBlocks, allowing us to use less deprecated methods.
Update to pom.xml's sk89q's repos, making them not be required in the lib folder.
Update to economy handler, no longer errors when Vault is not found on a server.
Old databases will have old tombstones which do not have ownerUUID
values. These will be null, and means that for those tombstones there
will be no message sent to a player when their security runs out/they
have their tombstone destroyed, (but these messages wouldn't be shown
anyways if this happened while they were offline.)