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Vulkan: Change double buffered VSync to match display without blocking #1012
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this meant the swapchain never updates which stops presents
… change" This reverts commit ca22fea.
Any update on this? Seems like it would be useful for steam deck. |
when I wrote the PR description I oversold it's capabilities considerably, because I didn't fully understand the nuances of this change. I have edited the PR description to be more accurate. |
This PR eliminates unnecessary blocking on the GPU thread while using the FIFO present mode.
Tripple buffered VSync and VSync off behaviour remains unchanged and use the old method of driving present with SwapBuffers, which allows VRR to reduce stuttering and external tools to see exact frametimes
Implementation:
Why:
Why not: