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1.7.1 release (improved link)
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michaliskambi committed Jun 20, 2024
1 parent 93745ad commit adeeeaf
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2 changes: 1 addition & 1 deletion CastleEngineManifest.xml
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Expand Up @@ -7,7 +7,7 @@
game_units="GameInitialize"
fullscreen_immersive="false"
>
<version value="1.7.0" code="9" />
<version value="1.7.1" code="10" />
<compiler_options>
<search_paths>
<path value="code/" />
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12 changes: 10 additions & 2 deletions README.md
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Expand Up @@ -6,9 +6,9 @@ In addition to the above formats, it also allows to open a ZIP file that contain

## Usage

The application comes with a few sample files, and naturally you can open your own 3D and 2D model files.
The application comes with a few sample files, and naturally you can open your own 3D and 2D model files.

The models must be _self-contained_, e.g. you have to
The models must be _self-contained_, e.g. you have to

- use GLB with all the textures packed in one file,
- or X3D with all textures expressed as `PixelTexture` or data URI,
Expand All @@ -23,6 +23,14 @@ Compile by:

- Or use [CGE command-line build tool](https://castle-engine.io/build_tool). Run `castle-engine compile` in this directory.

To upload to Google Play as AAB, place here correct `AndroidSigningProperties.txt` and then run:

```
castle-engine package --target=android --package-format=android-app-bundle --fast
```
(Remove `--fast` if you don't trust FPC to make a correct incremental build.)
- Or use [Lazarus](https://www.lazarus-ide.org/). Open in Lazarus `castle_model_viewer_mobile.lpi` file and compile / run from Lazarus. Make sure to first register [CGE Lazarus packages](https://castle-engine.io/lazarus).
## License
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