Unfortunately, we weren't too happy with Bullet Physics as a 3D game physics platform, so we decided a while back to schedule its replacement with Jolt Physics, the 3D game physics engine that was used to ship Horizon: Zero Dawn. We still have a bit more optimization work and fine-grained testing to do, but everything appears to be working much more efficiently and smoothly with the new integration -
Additional changes -
- Changed ImNui template to be more amenable to its form factor's particulars.
- Implicit fix for #925.
- Cleaned up dead portion of 2d render API.
- Working on joint breaking code.
- Attempting to get collision mask code working properly.
Full Changelog: v17.11.0...v18.0.0