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Allow application level pipeline creation
CRITICAL
objective
rendering/shading
#35
opened May 5, 2020 by
brandonpollack23
5 tasks
Allow for changing swapchain configuration at runtime
backlog
super low priority
nice_to_have
Nice to have but not a huge priority
#34
opened May 4, 2020 by
brandonpollack23
Add some other AA styles if there's ever time for that...
backlog
super low priority
#33
opened May 4, 2020 by
brandonpollack23
Allow for pre-generated mipmaps
nice_to_have
Nice to have but not a huge priority
performance
#30
opened May 1, 2020 by
brandonpollack23
Allow stencil buffer creation
backlog
super low priority
nice_to_have
Nice to have but not a huge priority
#29
opened Apr 9, 2020 by
brandonpollack23
VMA Improvements
backlog
super low priority
objective
performance
#28
opened Apr 9, 2020 by
brandonpollack23
2 tasks
Allow multiple image/buffer load before flushing/waiting for idle.
backlog
super low priority
objective
performance
#27
opened Apr 9, 2020 by
brandonpollack23
Consider one command pool per framebuffer instead of freeable command buffers
backlog
super low priority
performance
#26
opened Apr 9, 2020 by
brandonpollack23
Use Spirv-Reflect or some similar library to transition shaders to different backends
backends
backlog
super low priority
#22
opened Apr 9, 2020 by
brandonpollack23
Use SpirV-Reflect or some similar library to generate Vertex Bindings
backlog
super low priority
nice_to_have
Nice to have but not a huge priority
objective
#21
opened Apr 9, 2020 by
brandonpollack23
IMGUI
nice_to_have
Nice to have but not a huge priority
objective
#20
opened Apr 9, 2020 by
brandonpollack23
Create Shran
backlog
super low priority
objective
#19
opened Apr 9, 2020 by
brandonpollack23
4 tasks
Make Sarekt Configurable based on construction object
objective
#18
opened Apr 9, 2020 by
brandonpollack23
2 of 6 tasks
Enable Pipeline Cache
ez
nice_to_have
Nice to have but not a huge priority
#17
opened Apr 9, 2020 by
brandonpollack23
Forward+ Shading (Phong & PBR)
backlog
super low priority
objective
rendering/shading
#16
opened Apr 9, 2020 by
brandonpollack23
Deferred Shading
backlog
super low priority
objective
rendering/shading
#15
opened Apr 9, 2020 by
brandonpollack23
Create a locked version of the load_buffer* load_image* family of functions
nice_to_have
Nice to have but not a huge priority
performance
#13
opened Apr 9, 2020 by
brandonpollack23
PBR Lighting
backlog
super low priority
objective
rendering/shading
#12
opened Apr 9, 2020 by
brandonpollack23
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