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Merge pull request #323 from boku-ilen/Godot4
Port to Godot 4.0
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# Godot-specific ignores | ||
.godot/ | ||
.import/ | ||
export.cfg | ||
export_presets.cfg | ||
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[gd_scene load_steps=2 format=2] | ||
[gd_scene load_steps=2 format=3 uid="uid://b06qlp5itcqts"] | ||
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[ext_resource path="res://Buildings/BuildingBase.gd" type="Script" id=1] | ||
[ext_resource type="Script" path="res://Buildings/BuildingBase.gd" id="1"] | ||
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[node name="BuildingBase" type="Spatial"] | ||
script = ExtResource( 1 ) | ||
[node name="BuildingBase" type="Node3D"] | ||
script = ExtResource("1") |
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@@ -1,14 +1,15 @@ | ||
[gd_resource type="ShaderMaterial" load_steps=3 format=2] | ||
[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://bk6oqvoa2n7bp"] | ||
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[ext_resource path="res://Resources/Textures/Buildings/roof/flat_roof_white.jpg" type="Texture" id=1] | ||
[ext_resource path="res://Buildings/Components/RoofShader.gdshader" type="Shader" id=2] | ||
[ext_resource type="Texture2D" uid="uid://c8swkj5p24pcg" path="res://Resources/Textures/Buildings/roof/flat_roof_white.jpg" id="1"] | ||
[ext_resource type="Shader" path="res://Buildings/Components/RoofShader.gdshader" id="2"] | ||
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[resource] | ||
resource_local_to_scene = true | ||
shader = ExtResource( 2 ) | ||
shader_param/specular = 0.5 | ||
shader_param/metallic = 1.0 | ||
shader_param/roughness = 0.7 | ||
shader_param/point_size = 1.0 | ||
shader_param/normal_scale = null | ||
shader_param/texture_albedo = ExtResource( 1 ) | ||
render_priority = 0 | ||
shader = ExtResource("2") | ||
shader_parameter/specular = 0.5 | ||
shader_parameter/metallic = 1.0 | ||
shader_parameter/roughness = 0.7 | ||
shader_parameter/point_size = 1.0 | ||
shader_parameter/normal_scale = null | ||
shader_parameter/texture_albedo = ExtResource("1") |
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@@ -1,9 +1,10 @@ | ||
[gd_scene load_steps=2 format=2] | ||
[gd_scene load_steps=2 format=3 uid="uid://dnsskjxroy78b"] | ||
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[ext_resource path="res://Buildings/Components/FlatRoof.gd" type="Script" id=1] | ||
[ext_resource type="Script" path="res://Buildings/Components/FlatRoof.gd" id="1"] | ||
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[node name="FlatRoof" type="Spatial"] | ||
script = ExtResource( 1 ) | ||
[node name="FlatRoof" type="Node3D"] | ||
script = ExtResource("1") | ||
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[node name="MeshInstance" type="MeshInstance" parent="."] | ||
[node name="MeshInstance3D" type="MeshInstance3D" parent="."] | ||
layers = 4 | ||
cast_shadow = 0 |
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@@ -1,10 +1,9 @@ | ||
[gd_scene load_steps=3 format=2] | ||
[gd_scene load_steps=2 format=3 uid="uid://ba4dacxh7qiw0"] | ||
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[ext_resource path="res://Buildings/Components/PlainWalls.gd" type="Script" id=1] | ||
[ext_resource path="res://Buildings/Components/PlainWalls.tres" type="Material" id=2] | ||
[ext_resource type="Script" path="res://Buildings/Components/PlainWalls.gd" id="1"] | ||
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[node name="PlainWalls" type="Spatial"] | ||
script = ExtResource( 1 ) | ||
[node name="PlainWalls" type="Node3D"] | ||
script = ExtResource("1") | ||
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[node name="MeshInstance" type="MeshInstance" parent="."] | ||
material_override = ExtResource( 2 ) | ||
[node name="MeshInstance3D" type="MeshInstance3D" parent="."] | ||
layers = 4 |
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