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[1.4.0] Python API enhancements, various usability improvements and bugfixes
Added
Added better support for feature levels in the GUI application
Default feature level for new projects can now be set via the preferences dialog.
Added "File/Upgrade Feature Level" submenu to upgrade the currently active project to a higher feature level. This will first save the project. Afterwards it will load the project again while upgrading to the desired feature level.
Loading a project which uses an external project with a higher feature level will show a dialog allowing the user to upgrade the feature level of the loaded project to the feature level of the external project.
Added mesh metadata display for unbaked Meshes, e.g. gltf-extras values (currently string values only)
Python API improvements
Added feature level parameters to functions reset and load.
Added keys() member function to objects and properties.
Added property access via indexing operator [] for objects and properties.
Added hasSubstructure() member function for properties.
Added more checking of error conditions.
Added getInstanceById(id) function to get a specific instance.
Added isRunningInUi() function to query if RaCo is running in gui application.
Added minFeatureLevel() and maxFeatureLevel() functions to determine currently supported feature levels.
Added isReadOnly(), isExternalReference() and isResource() member functions to objects.
Added getPrefab(), getPrefabInstance() and getOuterContainingPrefabInstance() member functions to objects. These return either None or the respective prefab/prefabInstance.
Added isReadOnly(), isValidLinkStart() and isValidLinkEnd() member functions for properties.
Added getErrors() function to read active errors as a list of ErrorItem.
Added metadata() member function to get any mesh metadata for a mesh object.
Added raco_gui python module, which is only available when running the composer in the GUI and needs to be imported separately.
Added getCurrentSelection() function to the raco_gui module, returning a list of the currently selected editor objects.
Added importGLTF(path, parent) to import a whole glTF file into the scene. path can be either relative to <projectFolder>/meshes/ or absolute, parent argument is optional. If not provided, the object will be attached to the scene root.
Added -y command line option for both headless and GUI application to set additional python module search paths. Multiple -y options may be specified to add multiple directories. The additional paths are added before the default search path.
Changes
Made URIs case-sensitive on Windows systems.
Made Export Dialogue less confusing
Removed Export Path Field.
Added buttons to select export target files.
Export Paths now use relative paths to increase readability.
Split the export summary to make it easier to differentiate between Scene Graph items and Resources.
Errors and Warnings of externally referenced projects are now highlighted in Error View
Their visibility can now be toggled on and off.
Added a context menu option to directly open the referenced project.
Changed Python runner in UI from a dialog to a dock with added output functionality.
Error messages regarding external references now contain more information.
Object Name tooltips now display the name an object will have after export.
When importing resources, Git LFS Placeholder files are now detected and yield a helpful error message.
Retain tree view item name during an in-place edit until user changes it.
Fixes
Fixed Lua Runtime errors not being displayed within Error View in nested prefabs.
Realigned LuaInterface color picker/property expansion behavior with LuaScript behavior.
Fixed Linux linker errors when compiling with a higher gcc version than 7.5 (i.e. gcc-9 in Ubuntu 20.04 or gcc-11 in Ubuntu 22.04).
Fixed wrong glTF scenegraph getting shown when trying to import scenegraphs from .gltf files that have not been yet used in the project.
Changed naming of logfiles: create logfile names based on process id and remove the oldest ones based on modification time.
Added error item for inconsistent blend option settings in Material and private material of Meshnodes.
Optimize link removal to speed up saving of large projects.
Fixed a crash when pasting text from the clipboard without having anything selected.
Fixed preview "best fit" scaling to avoid showing scrollbar for all scene and preview dock size combinations.
The origin of the displayed coordinates when mousing over the preview dock is now in the lower left.