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[0.9.1] Render pipeline bug fixes and minor changes, ramses-logic 0.10.2
Changes
File version number has changed. Files saved with RaCo 0.9.1 cannot be opened by previous versions.
Update from ramses-logic 0.9.1 to ramses-logic 0.10.2
This restores the behaviour of ramses-logic 0.7 (interface method can access things outside its scope). This is a temporary revert and will be reintroduced in an upcoming version again, along other hardening measures!
Update from ramses 27.0.111 to ramses 27.0.112
"Import glTF assets..." can no longer import into the root of the scene.
This is to avoid the need to tag the imported scene to make it visible.
The menu point has been removed from the "File" main menu as well as the context menu for the root.
It is now only displayed for object tree entries in which nodes can be created.
A renderable referenced by a render layer, but not by a render pass now shows the directly referencing render layers in its property browser.
Render layer property naming changes:
The "Sort order" property is now called "Render Order".
The options for the "Sort Order" property are now called "Render order value in 'Renderables Tags'" (default) and "Scene graph order".
The column header in the tag editor for 'Renderable Tags' specifying the render order is now called "Render Order".
The "Incl./Excl. Material Filter" property is now called "Material Filter Behaviour".
"Optimized" was removed from the options in the "Render Order" render layer property.
It is not needed right now, and was unnecessarily confusing.
In existing scenes it is replaced with "Determined by render order value".
The "Ok" and "Cancel" buttons in the tag dialog are now called "Ok" and "Cancel" instead of being displayed as a tick mark and a cross.
Fixes
A render pass rendering to the default framebuffer no longer marks its "Target" property in orange, and shows it as "Default Framebuffer" instead of "".
A broken render target now stops a render pass rendering to it from rendering, instead of rendering to the default framebuffer.
Also: the render pass shows a warning that it won't render due to the broken render target.
A render target now displays an error if some of its render buffers are either not valid or not set.
A render target now displays an error if its first render buffer is not set.
The sampling parameters are hidden for depth buffers.
Fixed absolute paths for .ramses & .rlogic files not being recognized in the "Export Project" dialog.
Disallow RenderPass objects being pasted as external references.
This is a temporary workaround and will be reintroduced in later versions.
Detect and remove link duplicates in the project files when loading a project. Warning messages will be generated in the log if duplicates are detected.
Fix bug leading to uniform properties referencing deleted texture objects. Invalid references encountered during loading of project files are discarded and a warning message is logged.