Raycasting engine written in C using SDL2 library. Uses DDA algorithm to cast rays and detect collisions. Reads raw data from uncompressed BMPs as textures.
- sdl2
- sdl2_image
Clone the project
git clone https://github.com/blr-ophon/simple3DRC
Compile using:
cd simple3DRC
make
Run the executable directly or use make:
make run
Use WASD to move
Use esc
to quit