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Releases: bdew-hnh/combiner

v2.1

24 Nov 11:36
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  • Added --tilesize option for --gmap mode - sets tile size of the highest zoom level, e.g. 5 will make each base tile be 5x5 game map tiles (500x500 pixels)
  • Optimized --gmap to be somewhat faster and more efficient
  • Fixed incorrect maximum zoom level selection in --gmap mode
  • Fixed files being left open for longer than needed
  • Fixed crash on session folders with only 1 tile

v2.0

13 Nov 01:22
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  • Switched PNG encoding library to PNGJ which allows generating huge maps without using ridiculous ammounts of memory
  • Added MPK files for more convenient storage and transfer of map data
  • Added map data generation for online map systems (google maps, leaflet, etc.)
  • See updated readme for more details

v1.4

24 Sep 09:31
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  • Switched to use ObjectPlanet PngEncoder for faster stitched image output
  • Changed merging to prefer newer tiles
  • Fixed loosing some fingerprints on merge
  • Added check for tiles that don't belong in sets
  • Added a bunch of command line options - see the readme

v1.3

13 Sep 19:50
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  • Improved performance with large datasets
  • Switched to per-session fingerprint files

v1.2

03 Sep 19:20
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  • Ignore known bad hashes (generated by older version of the client) - this should prevent some merging errors
  • Added: Multiple input folders can now be passed on command line
  • Added: --merge parameter - will combine tiles and hashes from multiple folders and remove duplicates
  • Added --grid option - will draw a 100x100 grid on merged images

v1.1

01 Sep 22:20
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  • Fixed output being 1 tile smaller than it should be

v1.0

01 Sep 18:21
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Initial release