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DOOM64EX+ 3.6.5.2 hotfix Released!

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@atsb atsb released this 01 Dec 15:19
· 213 commits to main since this release

Changes in 3.6.5.2

A hotfix is released to fix a critical error which was dehacked64 not working on 64bit systems. Unfortunately, this was noticed after a considerable amount of other changes, so this hotfix also contains a host of new changes:

  • Better optimisation for SBC computers (RPI3 etc..)
  • AARCH64 support for SBC computers
  • Fixed Width character support (to support embedded machines)
  • SDL2 Audio support. Fluidsynth has been removed for audio and is only used for synth support and soundfont support (we are using FluidLite now). This reduces our dependency load by over 95% as it is statically linked.
  • VANILLA CHANGE: Demon Keys, backpacks, weapons and ammo no longer kept after dying. Everything is reset.
  • SETTING CHANGE: Compat Collision, Lost Soul Limit and all other N64 Compatibility settings are removed except Tall Actors and Secret Messages - THIS IS A BREAKING CHANGE - the vast amount of early EX PWADS will now be broken until fixed, due to the presence of compat_collision in their MAPINFO lumps.

Note: I seriously recommend removing your previous configuration files. They are no longer compatible.

11.12.2022 - I have updated the WIN64 package with a critical fix for sticking teleport mobs, some linedefs in a few wads and early teleports. I accidentally forgot to remove a comma in an enum..

13.12.2022 - A new package has been provided that fixes the enemies not clearing after reloading a saved game.