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Practical game creation project for a NaUKMA course.

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Neptune-48

Game project by two Software Engineering students for a practical NaUKMA course. Written with standard Java libraries. Influenced by recent events in Ukraine.

Project is based on a popular game "2048" viewed from a new angle: major elements of gameplay include using game tiles to attack enemies and strategically selecting a limited number of abilities for each level to beat it more easily. The game features 2 difficulties with 6 levels per difficulty, with each subsequent level unlocking after completion of the previous one.

Developers

art-nova:

  • Game design
  • Implementation of core gameplay and animations
  • Abilities
  • Obstacles
  • Player data management
  • Incorporation of sound effects and music

ArtemiiKolomiichuk:

  • UI design and implementation
  • Main menu window
  • Level selection window
  • Ability selection menu
  • Level UI
  • Design of custom graphics

Attributions for resources used

Music (Kevin McLeod):

  • Failing Defense
  • Welcome to the Show
  • The Whip (Extended Version)
  • Gearhead
  • Aggressor
  • Movement Proposition
  • Ready Aim Fire

Graphics:

All sound effects from www.freesound.org

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Practical game creation project for a NaUKMA course.

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