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Added Xinput support, guitar now acts as a 360 controller.
SCPDrivers required however
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namespace GuitarSniffer { | ||
public class Digital { | ||
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public bool Green { get; set; } | ||
public bool Red { get; set; } | ||
public bool Yellow { get; set; } | ||
public bool Blue { get; set; } | ||
public bool Orange { get; set; } | ||
public bool Start { get; set; } | ||
public bool Menu { get; set; } | ||
} | ||
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public class Analogue { | ||
public byte Whammy { get; set; } | ||
public byte Acceleration { get; set; } | ||
} | ||
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public class States { | ||
public enum StrumState { | ||
Released, Up, Down | ||
} | ||
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public enum SliderState { | ||
Pos1, Pos2, Pos3, Pos4, Pos5 | ||
} | ||
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public SliderState Slider { get; set; } | ||
public StrumState Strum { get; set; } | ||
} | ||
public class DataValues { | ||
public Digital Buttons { get; set; } = new Digital(); | ||
public Analogue Analogue { get; set; } = new Analogue(); | ||
public States States { get; set; } = new States(); | ||
} | ||
} |
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