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Migration to v53 (lifeform bonuses)
Alain Gilbert edited this page Jun 5, 2024
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3 revisions
Changes to the interfaces:
wrapper.Prioritizable
+ GetLfBonuses() (ogame.LfBonuses, error)
+ GetCachedLfBonuses() (ogame.LfBonuses, error)
- UseDM(string, ogame.CelestialID) error
+ UseDM(ogame.DMType, ogame.CelestialID) error
ogame.Ship
- GetCargoCapacity(techs IResearches, bonus LfShipBonus, characterClass CharacterClass, multiplier float64, probeRaids bool) int64
- GetFuelConsumption(techs IResearches, bonus LfShipBonus, characterClass CharacterClass, fleetDeutSaveFactor float64) int64
- GetSpeed(techs IResearches, bonus LfShipBonus, characterClass CharacterClass) int64
+ GetCargoCapacity(techs IResearches, bonus LfBonuses, characterClass CharacterClass, multiplier float64, probeRaids bool) int64
+ GetFuelConsumption(techs IResearches, bonus LfBonuses, characterClass CharacterClass, fleetDeutSaveFactor float64) int64
+ GetSpeed(techs IResearches, bonus LfBonuses, characterClass CharacterClass) int64
ogame.BaseOgameObj
- ConstructionTime(nbr, universeSpeed int64, acc BuildAccelerators, hasTechnocrat, isDiscoverer bool) time.Duration
+ ConstructionTime(nbr, universeSpeed int64, acc BuildAccelerators, lfBonuses LfBonuses, class CharacterClass, hasTechnocrat bool) time.Duration
- GetPrice(int64) Resources
+ GetPrice(int64, LfBonuses) Resources
ogame.DefenderObj
- DefenderConstructionTime(nbr, universeSpeed int64, acc DefenseAccelerators) time.Duration
+ DefenderConstructionTime(nbr, universeSpeed int64, acc DefenseAccelerators, lfBonuses LfBonuses) time.Duration
ogame.Technology
- TechnologyConstructionTime(nbr, universeSpeed int64, acc TechAccelerators, hasTechnocrat, isDiscoverer bool) time.Duration
+ TechnologyConstructionTime(nbr, universeSpeed int64, acc TechAccelerators, lfBonuses LfBonuses, class CharacterClass, hasTechnocrat bool) time.Duration
ogame.Building
- BuildingConstructionTime(nbr, universeSpeed int64, acc BuildingAccelerators) time.Duration
+ BuildingConstructionTime(nbr, universeSpeed int64, acc BuildingAccelerators, lfBonuses LfBonuses) time.Duration
ogame.ShipsInfos
-func (s ShipsInfos) Speed(techs Researches, isCollector, isGeneral bool) int64 {
+func (s ShipsInfos) Speed(techs IResearches, lfShipBonuses LfShipBonuses, characterClass CharacterClass) int64 {
-func (s ShipsInfos) Cargo(techs Researches, probeRaids, isCollector, isPioneers bool) (out int64) {
+func (s ShipsInfos) Cargo(techs IResearches, bonuses LfShipBonuses, characterClass CharacterClass, multiplier float64, probeRaids bool) (out int64) {
Public functions changes:
func CalcFlightTime(origin, destination ogame.Coordinate, universeSize, nbSystems int64, donutGalaxy, donutSystem bool,
- fleetDeutSaveFactor, speed float64, universeSpeedFleet int64, ships ogame.ShipsInfos, techs ogame.Researches, characterClass ogame.CharacterClass) (secs, fuel int64) {
+ fleetDeutSaveFactor, speed float64, universeSpeedFleet int64, ships ogame.ShipsInfos, techs ogame.Researches, lfShipBonuses ogame.LfShipBonuses, characterClass ogame.CharacterClass) (secs, fuel int64) {
While making breaking changes, SendFleet/EnsureFleet now take a ShipsInfos
instead of a []ogame.Quantifiable
wrapper.Celestial
- EnsureFleet([]ogame.Quantifiable, ogame.Speed, ogame.Coordinate, ogame.MissionID, ogame.Resources, int64, int64) (ogame.Fleet, error)
+ EnsureFleet(ogame.ShipsInfos, ogame.Speed, ogame.Coordinate, ogame.MissionID, ogame.Resources, int64, int64) (ogame.Fleet, error)
- SendFleet([]ogame.Quantifiable, ogame.Speed, ogame.Coordinate, ogame.MissionID, ogame.Resources, int64, int64) (ogame.Fleet, error)
+ SendFleet(ogame.ShipsInfos, ogame.Speed, ogame.Coordinate, ogame.MissionID, ogame.Resources, int64, int64) (ogame.Fleet, error)
wrapper.Prioritizable
- EnsureFleet(celestialID ogame.CelestialID, ships []ogame.Quantifiable, speed ogame.Speed, where ogame.Coordinate, mission ogame.MissionID, resources ogame.Resources, holdingTime, unionID int64) (ogame.Fleet, error)
+ EnsureFleet(celestialID ogame.CelestialID, ships ogame.ShipsInfos, speed ogame.Speed, where ogame.Coordinate, mission ogame.MissionID, resources ogame.Resources, holdingTime, unionID int64) (ogame.Fleet, error)
- SendFleet(celestialID ogame.CelestialID, ships []ogame.Quantifiable, speed ogame.Speed, where ogame.Coordinate, mission ogame.MissionID, resources ogame.Resources, holdingTime, unionID int64) (ogame.Fleet, error)
+ SendFleet(celestialID ogame.CelestialID, ships ogame.ShipsInfos, speed ogame.Speed, where ogame.Coordinate, mission ogame.MissionID, resources ogame.Resources, holdingTime, unionID int64) (ogame.Fleet, error)