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Remove reference to mozvr
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jinglechen2287 committed Jan 26, 2025
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7 changes: 2 additions & 5 deletions docs/guides/building-a-basic-scene.md
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Expand Up @@ -201,13 +201,10 @@ arrow keys. On mobile, we can pan the phone around to rotate the camera.
Although A-Frame is tailored for WebVR, this default control scheme allows
people to view scenes without a headset.

[mozvr]: http://mozvr.com/#start
[webvrimage]: https://cloud.githubusercontent.com/assets/674727/20328949/69e2c628-ab4a-11e6-97e9-6e25104d6673.png
![webvrimage]

> [Check out the instructions on the Mozilla VR homepage for setting up and entering WebVR][mozvr].
Upon [entering VR][mozvr] by clicking the goggles icon with a VR headset
Upon entering VR by clicking the goggles icon with a VR headset
connected (e.g., Oculus Rift, HTC Vive), we can experience the scene in
immersive VR. If room-scale is available, we can physically *walk* around the
scene!
Expand Down Expand Up @@ -390,7 +387,7 @@ repeat in the Y direction (commonly referred to as U and V for textures).

[light]: ../primitives/a-light.md

We can change how the scene is lit by using [`<a-light>s`][light]. By default
We can change how the scene is lit by using [`<a-light>`][light]. By default
if we don't specify any lights, A-Frame adds an ambient light and a directional
light. If A-Frame didn't add lights for us, the scene would be black. Once we
add lights of our own, however, the default lighting setup is removed and
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