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Build with cmake | ||
================ | ||
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Linux | ||
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mkdir build | ||
cd build | ||
cmake .. -DLIBRW_PLATFORM=GL3 -DLIBRW_GL3_GFXLIB=SDL2 | ||
make |
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add_executable(camera | ||
main.cpp camexamp.cpp viewer.cpp | ||
) | ||
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target_link_libraries(camera | ||
PUBLIC | ||
librw librw_skeleton librw_skeleton_imgui | ||
) |
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add_executable(im2d | ||
im2d.cpp linelist.cpp main.cpp polyline.cpp trifan.cpp trilist.cpp tristrip.cpp | ||
) | ||
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target_link_libraries(im2d | ||
PUBLIC | ||
librw librw_skeleton librw_skeleton_imgui | ||
) |
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add_executable(im3d | ||
im3d.cpp linelist.cpp main.cpp polyline.cpp trifan.cpp trilist.cpp tristrip.cpp | ||
) | ||
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target_link_libraries(im3d | ||
PUBLIC | ||
librw librw_skeleton librw_skeleton_imgui | ||
) |
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add_executable(lights | ||
main.cpp lights.cpp | ||
) | ||
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target_link_libraries(lights | ||
PUBLIC | ||
librw librw_skeleton librw_skeleton_imgui | ||
) |
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add_executable(playgound | ||
camera.cpp font.cpp main.cpp ras_test.cpp splines.cpp tl_tests.cpp | ||
) | ||
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target_link_libraries(playgound | ||
PUBLIC | ||
librw librw_skeleton | ||
) |
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add_executable(ska2anm | ||
ska2anm.cpp | ||
) | ||
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target_link_libraries(ska2anm | ||
PUBLIC | ||
librw | ||
) |
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add_executable(subrast | ||
main.cpp subrast.cpp | ||
) | ||
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target_link_libraries(subrast | ||
PUBLIC | ||
librw librw_skeleton librw_skeleton_imgui | ||
) |