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menu.divider(menu.my_root(), "Yeti Event") | ||
local yeti = menu.list(menu.my_root(), "Yeti", {}, "Desbloqueara el yeti.") | ||
local locations = { | ||
{-1562.69, 4699.04, 50.426}, | ||
{-1359.869, 4733.429, 46.919}, | ||
{-1715.398, 4501.203, 0.096}, | ||
{-1282.18, 4487.826, 12.643}, | ||
{-1569.665, 4478.485, 20.215}, | ||
{-1345.828, 4838.062, 137.522} | ||
} | ||
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menu.divider(yeti, "Unlock Event First") | ||
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menu.action(yeti, "Unlock Yeti", {}, "Will unlock the yeti new function.", function() | ||
memory.write_byte(memory.script_global(262145 + 36054), 1) | ||
util.trigger_script_event(1 << players.user(), {1833904680}) | ||
end) | ||
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menu.divider(yeti, "All yeti clues") | ||
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for idx, coords in locations do | ||
yeti:action("Clues " .. idx, {}, "Teleport to the yeti clues", function() | ||
util.teleport_2d(coords[1], coords[2]) | ||
end) | ||
end | ||
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menu.divider(menu.my_root(), "Especific Unlockers") | ||
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menu.action(menu.my_root(), "Unlock Truck", {}, "Will unlock the new fremode xmass truck.", function() | ||
memory.write_byte(memory.script_global(262145 + 36055), 1) | ||
util.toast("Should be on the map already.") | ||
end) | ||
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menu.action(menu.my_root(), "Unlock New Mission", {}, "Will unlock newest mission from the DLC", function() | ||
memory.write_byte(memory.script_global(262145 + 36058), 1) | ||
memory.write_byte(memory.script_global(262145 + 36058), 1) | ||
end) | ||
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menu.divider(menu.my_root(), "Unlock All (Might be risky)") | ||
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menu.action(menu.my_root(), "Unlock All", {}, "Will bassicly unlock everything on the new DLC.", function() | ||
for i = 36050, 36300 do | ||
memory.write_byte(memory.script_global(262145 + i), 1) | ||
end | ||
memory.write_byte(memory.script_global(262145 + 36250), 1) | ||
memory.write_byte(memory.script_global(262145 + 36251), 1) | ||
end) |