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Releases: WorldSEnder/MCAnm

Patches

30 Jun 18:11
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Fixed a synchronization issue
Improved memory consumption

Bug fixes

30 Jun 00:25
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Fixes some serious bugs with intended behaviour of the mod

Another major release

28 Jun 02:53
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This release features:

A custom made Resource handling system, automatically reloading models, skeletons and animations when necessary but also not too often. Much abstract, wow, so good.

Also loading files on both the server and client should now work as intended.
Fixed a small memory leak
Performance increased by ~5%

Script updates

09 Apr 03:46
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In this version you'll find new scripts for Blender, that define the quasi-standard for exporting. Note that the file-types are not all implemented in the Minecraft mod yet, this will come with the full release of 1.1

The first major release

10 Sep 22:13
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This is the first release where I can proudly say that I tested everything and it should work altogether.
Woooooo!
So open up your Blender and start making mobs with animations!

Going public

03 Aug 14:51
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Going public Pre-release
Pre-release

This is the first release you should clone. The API is mostly finished but the FileFormat is subject to change. Backup your data (techne and Blender files aswell) so that you can reexport the models if needed.

Working sample

08 Oct 20:21
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Working sample Pre-release
Pre-release

Fixed a few bugs, this version should be standalone and able to run.

The provided zip includes the jar, the deobfuscated jar and a source-jar.

Initial release

19 Sep 17:28
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Initial release Pre-release
Pre-release

This release is meant to be more or less a test. Everything works fine but nothing is finished and everything should be regarded as WIP material. Don't base other programs on the currently established filespecs for example.