Releases: WorldSEnder/MCAnm
Patches
Bug fixes
Fixes some serious bugs with intended behaviour of the mod
Another major release
This release features:
A custom made Resource handling system, automatically reloading models, skeletons and animations when necessary but also not too often. Much abstract, wow, so good.
Also loading files on both the server and client should now work as intended.
Fixed a small memory leak
Performance increased by ~5%
Script updates
In this version you'll find new scripts for Blender, that define the quasi-standard for exporting. Note that the file-types are not all implemented in the Minecraft mod yet, this will come with the full release of 1.1
The first major release
This is the first release where I can proudly say that I tested everything and it should work altogether.
Woooooo!
So open up your Blender and start making mobs with animations!
Going public
This is the first release you should clone. The API is mostly finished but the FileFormat is subject to change. Backup your data (techne and Blender files aswell) so that you can reexport the models if needed.
Working sample
Fixed a few bugs, this version should be standalone and able to run.
The provided zip includes the jar, the deobfuscated jar and a source-jar.
Initial release
This release is meant to be more or less a test. Everything works fine but nothing is finished and everything should be regarded as WIP material. Don't base other programs on the currently established filespecs for example.