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codingame-code-magic

TODO

  • encourage ward creatures to kill lethal guards (when several guards)
  • encourage creatures to kill guards (when several guards)
  • find all possible attacks and their outcomes and decide the best set of attacks
  • improve dangerosity for creatures
  • prioritize the combinations of cards
  • better ordering of the combat
  • trigger ward with small/ward creatures
  • prioritize lethal targets for ward creatures
  • differentiate Ward and guard for pumpspells
  • better handling of haste creatures
  • don't attack big creatures into big ward/lethal creatures (guard)
  • improve worst creature
  • encourage ward creatures to eat other creatures
  • better ordering of pump/developping the board
  • don't give lethal to a creature that's already big enough
  • don't pump creatures when opponent has lethal creatures on board
  • don't pump creatures when you have only one in play and you can play another one
  • handle max board size
  • draft a better curve
  • be easier on trades when low on life
  • be easier on removals when low on life
  • don't use lethal pump spells on 0 power creatures
  • don't attack lethal creatures into ward ones
  • Improve the "on curve" play
  • Improve targets for removals
  • Make ward creatures attack before non-ward creatures
  • Remove pumpspells from cardlist after usage in main 1
  • Remove ward from enemy creatures when attacked
  • When lethal, attack for lethal
  • Don't play pump that give lethal/ward/guard to a creature that already have lethal/ward/guard
  • modify main to take own creatures & opp creature into account
  • be easier on targets for the big removal
  • modify the abilites of the creatures so that lethal or ward bonus is taken into account

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